The Section Chief Uncle Who’s a Former Transferee to Another World goes to Another World a Second Time

Chapter 11: 11


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Chapter 11 - The Characters and Skills Introduction

     

<Attention.>

This page has nothing to do with the story, so feel free to skip it.

Since the skills are in a form not normally represented in the story

I’ll list the ones that look like that at the end of the chapter.

Please note that the data may change depending on the future story.

 

 <Skills>

Lv1~4 Rookie

Lv5~7 Regular

Lv8-10 Veteran

Lv11~12 Master

Lv13~14 Grand Master 

Lv15~ Legend

 

Name:Souya

Age:37   Gender:Male   Race:Human   Occupation:Magician   Adventurer Grade:None

Height: 178   Weight: 65   Well-toned or not-so-well-toned black hair.

He wears his hair down in the front or slicked back, depending on his mood.

Dark gray business suit. He wears contact lenses.

In the other world, he wears magical black-rimmed glasses given to him by the goddess Eris.

He is a middle-aged businessman who has wandered from the real world to another world for the first time in twenty years.

 

When he was summoned to this world before, he returned safely to the real world.

He has a low level of enthusiasm and is unassuming, but his ability to execute what he decides to do is extremely high.

 

<Ability Skills>

Magic Lv.14

Learning Lv.12

Tactics Lv. 12

Camping Lv.7

Business Talk Lv.12

Negotiation Lv12

Trickery Lv13

 

Fast Chanting

Goddess’ Blessing

 

Tactics [Tactics]

A talent for handling weapons in general.

Almost all weapons and fighting skills can be handled at the equivalent of Lv-1.

(For example, Souya with Tactics Lv. 12 can use almost all weapons and fighting skills at Lv. 11.)

 

Fast Chanting [Fast Cast]

""

Exceptional computing power. The chanting speed of magic becomes 30% faster.

 

Goddess Blessing [Goddess Blessing]

Forcibly negates the consequences of death under certain conditions, and causes the body to fully regenerate.

Once the blessing is activated, the skill is forgotten and will be relearned after 24 hours.

 

<Magic>

[Matter Transfer – Aport] Lost 

Required Magic: Lv 12   Range: Sight range   Target: Material alone

Appearance: Chapter 5 

Transfers a substance to your hand. The target is within 3m of the magician.

If the target is a living thing, it can attempt to resist the magic.

If the target’s resistance exceeds the magic power, the transfer will fail.

It is a secret art that is not generally known and must be taught by another master to master.

 

[Tracking Magic Bullet – Homing Missile]

You are reading story The Section Chief Uncle Who’s a Former Transferee to Another World goes to Another World a Second Time at novel35.com

Magic Lv8   Range: Within 150m   Target: Individual

Appearance: Chapter 5

Shoots a magic bullet with an attack power of 15 at a single target.

The magic bullet, called the Demon Serpent, will continue to track at high speed until it hits the target. The speed of the bullet is 200 kilometers per hour.

However, this does not apply to cases such as being blocked by shielding or escaping out of range.

 

[Magic Restraint – Magic Gears]

Magic Lv11   Range: Contact   Target: Individual   Duration: Permanent or until the user dies

Gives a restriction on action to a single target.

If the target defies the restriction, it will be tormented by intense pain leading to shock and death, making the forbidden action practically impossible.

However, it is not possible to give a restriction that directly leads to death. (Don’t eat, don’t breathe, etc.)

 

[Deep Sleep]

Magic Lv10   Range: Contact   Target: Individual   Duration: 6 hours

Appearance: Chapter 10

Put a single target to sleep.

Those who have fallen asleep due to this spell will not normally wake up for six hours.

However, if the person has sustained severe physical damage, their sleep will be disturbed.

This is a very powerful spell, but it requires direct contact with the target to activate.

It will fail if the target breaks the spell due to magical resistance.

It also has no effect on monstrous monsters that do not require sleep.

 

Name: Mia

Age: 16   Gender: Female   Race: Human   Occupation: Priest Cleric   Adventurer Grade: Bronze Class

Height 152, weight 44, long glossy blonde hair that reaches her waist. Priestly robes that are white in color.

She was saved by Souya when she was attacked by wild thieves in the meadows.

She is gentle, calm, and naive. However, she is surprisingly stubborn.

A devout follower of the Earth Mother Goddess Mikaela, she possesses high potential.

 

<Ability Skills>

Sacred Art Lv6 (Earth Mother Goddess Mikaela)

Staff Art Lv1

Encampment Lv6

Writing Lv6

Herbal Knowledge Lv6

 

Good Luck

Charm

Devout (Earth Mother Goddess Mikaela)

Divine Possession (Earth Mother Goddess Mikaela)

 

Luck [Luck]

Natural luck you were born with. Makes it easier to avoid the worst possible outcome.

For example, Mia was attacked by a group of wild thieves, but was fortunately saved by Souya.

There is no such effect as winning the lottery.

 

Charm [Charming]

A person’s appearance and various other factors make it easy for others, especially the opposite sex, to like them.

However, this does not always bring good results.

 

Devout (Devout)

A strong belief in a specific god.

The experience required for Divine Art Lv. is halved.

 

<Sacred Art>

[Cure Wounds] 

Required Sacred Art Lv1   Range: 10m   Target: Individual

Appearance: Chapter 6

Surrounds the target with a light green light with 10 healing power. This is the first sacred art to be learned.

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