This Game Is Too Realistic

Chapter 128: 94.2


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Teng_teng: "Don't argue, everyone is great. 0.0."

Old White: "Those retards are not arguing, they have a good relationship."

Teng_teng: "Is it the kind of good relationship between men?"

Old White: "... How do you want me to answer?"

After just experiencing such a fun battle, many players were still excited. They almost wanted to jump out of bed to do a hundred and eighty push-ups to vent the excessive excitement.

However, their body in reality was not as strong as their body in-game, and the senses in the negative state were not weakened. After a little exercise, their muscles began to fatigue. If they forgot to eat, they would even feel hypoglycemic and dizzy.

Sure enough, the reality is a garbage game, don't you think so?

Ample Time: "Speaking of which, Mole, I heard you followed the administrator to the camp of Bloodhand Clan?"

The_Escaping_Mole: "Yes, but the main force was completely wiped out by us in the park, so we didn't fight when we got there. It was just a cutscene, and then we searched the stronghold. To be honest, the details of this game are really incredible. From the underground cells where the prisoners were held to the rooms of the marauders... Tsk tsk, I can only say that sending these people to the gallows is really too easy for them."

Night Ten: "What did you see? Tell me in detail."

The_Escaping_Mole: "Why do you want to know about this? You can see it tomorrow by yourself if you really want to know about it. It's like hell on earth. However, this quest would probably not be refreshed once cleared. Even if there are marauders nearby, they are probably all smaller individuals. By the way, since the marauders of the tire factory have been solved, the nearby map should be open to players soon. I think there are many landmarks worth exploring, and there should be a lot of good things to be found."

Ample Time: "This battle was really great. Tomorrow's spoils distribution must be awesome."

The_Escaping_Mole: "I have a technical question; can your brick factory's budget be used in the spoils auction?"

Ample Time: "Stop daydreaming. That would be considered illegal."

It was 5000 silver coins after all. If they could use them all, they could rig the entire auction.

The last auction was less than three days ago, so everyone didn't have much money in their pockets. In addition, the rewards for the battle would only be given after the auction, so it was estimated that a lot of things would not be sold this time.

The_Escaping_Mole: "You are right. Actually, you don't need 5,000 silver coins, 3,000 silver coins are enough to buy everything. It's very scary to think what the rich can do."

Night Ten: "It's so troublesome. If only a bank existed. I’d directly buy a set of exoframe in installments, and then equip a +14 dmg fully automatic rifle."

Ample Time: "You are still good at daydreaming."

In fact, no matter how the spoils were divided, everyone would still get something in this battle.

Last time, they faced a small team led by the squad leader, and the average income distributed to everyone was more than 10 silver coins.

This time, they not only took out 5 teams, but even captured the opponent's stronghold.

So how would it be justified if they didn't receive fifty or sixty silver coins and one hundred contribution points this time?

At least, they would get fifty silver coins. It should not be less than that!

The_Escaping_Mole: "By the way, floor B2 is about to open. Is no one curious about what will be on floor B2?"

Night Ten: "I foresee a big update, it should be the Alpha 0.5 version."

Ample Time: "Duh."

Old White: "When can you foresee something useful?"

Night Ten: "Screw you! If you can do better, then why don't you tell everyone your thoughts!"

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Ample Time: "Let me just say my theory. It is expected that the next phase of the update will focus on two directions. One is the system of the game itself, and the other is the content of the game."

The_Escaping_Mole: "Master Ample Time, What do you mean?"

The word master made Ample Time very satisfied. At present, the two most popular professional gamers in the forum were himself, and this Mole.

After being praised by the Mole, his typing speed became even faster.

"Let’s first talk about the game system itself. The voices on the forum for developing a simpler attribute interface have always been very loud. But in fact, you newcomers may not know that in the beginning of this game, let alone the attribute interface, there wasn’t even a level setting. It is so real that all the elements depended on the players' own exploration!"

"But soon, we discovered that the initial attributes of each player are different. Some are obviously more powerful, some are more perceptive, and some are faster. After asking the dev, we learned that players have attributes and level settings!"

“It was said that for the sake of being realistic, it didn't have an interface, but being too realistic is also a burden. Under our strong suggestion, the development team held a few days of meetings and finally integrated the attributes and level settings into the game in the form of data. The property panels you see now were actually implemented later. It didn't exist before."

"Then there is currency. In the beginning, there was no concept of currency at all. The rewards for tree felling were all settled using contribution points. Around the time the alpha 0.3 version came out, the mission system and economic system were greatly improved, and we now have silver coins, and the concept of citizenship and private territory."

"In fact, players who have been playing can feel that Wasteland Online's rules are being improved bit by bit. The development team is also exploring, balancing the lever between reality and gameplay."

"At present, the currency system has been developed and perfected. I estimate that the development team will find ways to improve the operation interface of the players in the game, such as 'making the accumulation of genetic sequence development progress more intuitive’. It is best to give 'skill proficiency' a progress bar, so that it can provide a more fulfilling feeling when playing the game."

"Furthermore, the content of the game! This part is also what I am most looking forward to!"

"A lot of people should have noticed that this time after we captured the stronghold of Bloodhand Clan, we not only took over the equipment of these marauders, but also liberated a large number of prisoners held by the marauders!"

"Most of these people are survivors of marauder's persecution. But they are not just random NPCs. They have different identities; some are from shelters, and some are from other survivors' strongholds... For example, the places we have been to; Brown farm, even Bett Street, Boulder City, and so on."

"In their hometown, they may have their own social relationships, or even have relatives somewhere in this wasteland."

"The identities of these NPCs may become clues, unlocking more side plots for us. So how to properly arrange them and establish relationships with these NPCs will also be a brand new test for our 'virtual community'!"

"So, I boldly speculate that after this expansion. The next expansion will probably focus on this!"

Ample Time's views have been recognized by many people.

Including professional players such as The_Escaping_Mole.

At this stage of the game, the number of players has far surpassed that of NPCs. If the number of players was doubled again, it was obviously difficult to complete all the interactions with only the administrator and his assistants.

If Wasteland Online's ambition was to create a game world that was close to the real world and build a human-machine-friendly virtual community in the virtual field, then the next expansion would definitely revolve around the relationship between NPCs and players.

And these poor people who were rescued were undoubtedly a good opportunity.

There were also the nearby survivors' strongholds that had escaped the marauder's harassment. They must be grateful to them as well.

Ample Time felt that he had fully figured out the idea of the development team.

Thinking of this, he, who sat in front of the computer with sleepy eyes, couldn't help smiling from ear to ear.

As expected of me!

Such a genius!

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