After [mountain and river], [Jianghu] has become almost everyone's inference before reading the article: "dream company must want to send those four seed teams to the top four, but in the case of only seven teams, if another four teams are staggered, it will be false explosion. In this way, players will doubt that all the previous random results are affected by Man made As a result, dream company can only realize their intention by adding new mechanism. "
I have to say The eyes of the masses are bright, and they guessed right.
According to the announcement, the original "random matching" mechanism remains. In fact, the matching results of this round have been listed in the announcement.
Combined with the matching list The match of order vs. gate of heaven will be regarded as one to two at the beginning, that is, the latter will hold the match point as soon as it starts; however, the two teams still have to form a complete team of seven players to start from the "pioneer war".
But it's good that [hell front] vs [black eight miracle] match. I think their strength will not make a big impact on one match. It's likely that they will end the match when they join the general.
Next, look at the second additional rule / setting
In the next round (the fourteenth round), four teams that have successfully entered the top four will be assigned to a "artifact".
The four artifacts are [crown], [Holy Grail], [sage's stone] and [amulet]; about the origin and explanation of these four artifacts, the official also gave a video material, which was produced by a famous video writer in the early 21st century, named "sword searching". The video details the origin of the four artifacts Calendar, value, and related rumors.
Of course, dream company will not send the real thing to the players, they give the data version of the "four magic tools".
Dream company claims that the four artifacts "each have a significant team buff, and there is enough restraint relationship between buffs to reverse the outcome". But what exactly those buffs are will not be announced until the next round of matching is over.
In addition, the performance of each team in this round will also determine the order and rights of the divine weapon in the next round.
The rules are as follows: in terms of time, the team that wins at the fastest speed can exchange the artifact with the artifact of any team after the other three teams get the artifact. Of course, they can also hold the artifact; the team that wins in the second speed can choose the artifact first, and assign one artifact to the third speed team and the team in the wheel space Weapon: the third fastest winning team can choose whether to exchange the artifact with the lunkong team. As for the lunkong team Unfortunately, we can only passively accept the results of distribution.
Finally, the third additional rule / setting is that teams in this round can choose to exchange positions with any team, of course, they can also choose not to change and directly advance.
Seeing here, I think you can guess Yes, the members of the [we didn't hang up] team, who chose the third rule, decided to change positions with [Heaven Gate] after a little discussion after learning the rules.
No matter from which point of view, transposition is beneficial to them.
If they don't change positions in this round, they will face three opponents in the next round: the winner between hell front, waste wood League, order and Heaven Gate. All the seed teams don't say, they have the priority of distributing artifacts In any case, it's a dead end situation.
And what about transposition? That's a different story.
[we didn't hang up] the players are all well-known game anchors, four of them are former professional players, and the other three have never been to a professional club, but they are all full-time game practitioners, and the single game time is not comparable to amateur players; at least in the game of thriller Park, their level is not comparable to that of professional players The gap is even stronger.
It's not hard to see that such a team has high self-esteem and certain ambition. Even if they don't take chances with the championship, they can go for the runner up or something.
So, in order to be able to continue to win and advance, who should they exchange positions with?
If you change "Mashu", you have to fight with "waste firewood alliance", which is basically like suicide in advance.
Replace the "black eight miracle" and start with a 1-0 draw against the "hell front". It's very suspense
And replace the faggot alliance or hell front It can be, because they can win 70% of the game against "Mashu" or "black eight miracle". It's just... Winning doesn't mean sweeping; when the game is played, the strength of the remaining teams can't be worse. It would be embarrassing if they were scored 3-2
Considering the rules of the next round, if you play five games in this round or if you delay for a long time, you will probably become the third fastest winning team It's not cost-effective to have so much initiative than to stick to the rotation.
As for the plan of "changing the order", it is naturally the first one to pass Not to mention a one-to-zero start against the gate of heaven, which is similar to the situation against the hell front line, both belong to the two eight opening match. Moreover, this action has also saved the order that is in danger For order, it is obvious that "in the next round of the game with buff on top" and "in the beginning of this round, the situation of being held by the match point is more controllable than that of going to the gate of heaven".
To sum up, "replace the gate of heaven" is the only and best choice for the hosts.
Once the position is changed, [we didn't hang up] the team will lead 2-0 in the first place. If we win the next point, we will be promoted, and we will eliminate the [order] promotion Regardless of the details of the process, if it turns out to be a fact, it will last forever.
What's more, they saved two rounds of time when they started two to zero. If the progress is smooth, they can not only "knock out the inescapable order" but also get the next round of artifact selection right stably That is to say, 100% artifact restraint advantage.
Therefore, it is undoubtedly a good choice to replace the gate of heaven with a runner up in comparison with sticking to the rotation.
…………
To make a long story short, after a day's tossing, to the early morning of the 17th, all the dust settled.
The faggot League, hell front and the lucky gate of heaven are all expected to be promoted.
In the previous 24 hours, he actively prepared for the war and protested against the order of the rules. Finally, he won by 3-2, and got the team.
This is a very "ugly" game At least in the eyes of the audience.
In the first three games, I sent all the "drunken, dreamy and dead" and asked them to offer a set of Mark Selby's "grinding" tactics. Sheng Sheng made all the three matches into a very dull and lasting battle.
There are three reasons for order to do this:
one is to seek stability In this kind of competition where people hold three match points at the beginning, no matter how stable it is, it is still an absolute advantage in terms of hard strength. As long as we completely give up the appreciation and make the "stability" the ultimate, we can ensure the maximum winning rate.
Second, procrastination is part of psychological warfare [we haven't hung up yet] what's the calculation of the team members before the game? The behind the scenes team of [order] has been clear for a long time. They have grasped the opponent's psychology of "trying to attack the match point in one go", and carried out the three words "dragging", "grinding" and "wasting"; after a long time, they will be impatient with the gestures, and then break through all kinds of flaws
Thirdly Giving such a round of competition is also a wordless protest of order against dream company. What they want to express is: "since you use the rules to attack us suddenly, we will fight against the ratings and public praise of your competition."
Unfortunately, in this period, no one in dream company will care about these things.
In the final stage of this "gamble", those employees who have been in "cognitive interference" for a long time will be more affected and shackled in thinking They naturally don't think about what they don't want to deal with. They don't even form relevant concepts in their minds