TODS: Reincarnation Games

Chapter 8: Chapter 008


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I'm tired.  I've been sitting here for about 11 hours now reading some crap that makes no sense.  Well, honestly.  And I am still seriously forced to think about whether to take acceleration, dash, or teleport.

 After putting her phone away because she was out of her third pack of straws, Zuggera took out her tablet, started tapping on it, and asked me what role I'd like.

 -Support/Mage.

 - Why is support the first role?  She asked me in surprise.

 - I looked at superpowers and realized that there could be such a passive, which allowed, for example, to look at the role and characteristics.  Can't watch it in this game?

 -No you can not.  Also, you cannot view items and skills.  Even passives that would allow you to see skills and items are prohibited.

 -Well that's good.

 She began to poke at her tablet again.  After a few seconds she asked me:

 - What power will your skills be based on?

 -Well, I was thinking about controlling some elements, but those elements have nothing to do with the passive.

-That's OK.  Don't worry about it.  Passives shouldn't in one "theme" with other skills.  For example, an assassin on which works only half of the control.

 -OK.  So I thought about the magic of light, sound, space, and time.

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 - Too much different stuff.  I think you'd better throw away one magic.  Too much is sometimes worse than too little.

 -...You can waste time.  I hardly used it.

 -Okay, so space, light, and sound, right?  She asked, writing something on her tablet.

 -So.  For the passive power, I chose "handy luck".  It works like a mix of convenient superpowers - that is, you will never be invited to the same date on two different holidays, never be asked if you don't know the answer, and so on.  And the superpowers of luck... I don't think I need to explain what she does.

 -Fine.  I think it can be.  Not bad.  Then there are active abilities.

 - First of all, the question: are there any features or limitations in schools?

 - Well, as you saw, the skills should be similar in theme and ... should be in a certain place on the screen.  That is, we will make heroes based on your skills, so make it so that you can play this hero, but I did not tell you anything.

 -... The first skill is three short teleports, like a blink.  After using all teleports, I will be able to teleport to where I was 5 seconds ago.  This skill has a second option if you press the button, and then after a certain time of vacation, the hero (me) will become invisible and will not be heard.  Also, in the first "phase" of the skill: at the first teleport, I receive minus 35% of all damage for 3 seconds.  This effect can be continued by teleporting again.  On the second teleport, I get 20℅ more movement speed for 3 seconds.  This effect can be continued by teleporting again.  And when I teleport the third time I get a shield equal to 500+175% of my magic.  This shield lasts for 3 seconds and can be restored by teleporting to where I was 5 seconds ago.

 - What about invisibility?

 - Nothing, invite and teleporters have separate cooldowns.  Invisibility does not affect teleport effects.  Invisibility breaks after I attack, or after being attacked. It takes some amount of mana to keep it working.

 -Two abilities in one button.  OK... I will ask you to describe your second ability.

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