Vaudevillain

Chapter 511: 211: Spoiled for Choice


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Chapter 211: Spoiled for Choice

Dylan logged back into World of Supers the next day. Jack hadn't been able to get back online, and Dylan didn't have anything planned, so he spent the rest of the night reading a few of the new comics he bought at his local store. For once, he decided to sleep without the VIS, letting his body rest from constant experience.

World of Supers looked as beautiful as always, Dylan taking in the sights as he logged into his character. He contacted Jack moments after arriving inside the game, meeting up at the PVP arena.

"Alright," Jack said. "Let's work out this magic power of yours."

"You sure I should go with magic?" Dylan asked. "I know it would shore up my weakness, but Dr. Zlo is still a gadgetry villain. Getting magic seems almost wrong."

"That's why we disguise it as weird science or something," Jack said. "Besides, you know as well as I do that most of those evil villains you base Dr. Zlo off of didn't have the strictest rules when it came to science. Most of what they did was almost magic anyways."

"Any sufficiently advanced technology can't be distinguished from magic," Dylan said.

"Yeah!" Jack exclaimed, giving Dylan a thumbs up.

"So it should be something that looks technological but isn't," Dylan stated.

"Or, something like a magical power source that powers technology," Jack said. "Though, the game already uses Phlebotinium."

"Yeah, I wouldn't want to add another resource to manage like Sciencium," Dylan said.

The two leaned against the wall of the PVP arena, thinking up options and brainstorming back and forth.

"Magitech?" Jack asked.

"Maybe," Dylan answered. "It would depend on how the power works. I'm thinking we brainstorm everything we can and see what they all do. Then pick between them."

Jack nodded in agreement, "I like that plan. Alright, we got magitech. What else?"

"Spell matrixes," Dylan answered, remembering the intricate designs of magic spells in comics.

"Nice," Jack said. "What about enchanting? Give your tech extra effects?"

"Maybe?" Dylan said. "I guess it depends on what I'm using the power for. Is it to shore up my weakness or give me more fighting power."

"You got more fighting power with your Mad Science upgrade," Jack pointed out. "I don't see why this can't be the power to shore up a weakness. Or heck, we could do both with it."

"Oh, right," Dylan said. The player opened up his menu, searching for the upgrade he and Jack talked about yesterday.

Mad Science - Inventory AssemblyMagitech Spell Matrix Enchantment Magic Spell Programming

You are reading story Vaudevillain at novel35.com

Magic is at its essence unknowable and unquantifiable, but that doesn't stop you from trying. Through years of study, you have learned to unlock the secrets of magic, secrets of connection. You have learned to link your language with that of magic, and as such, can command it to obey you. However, magic is a fickle thing and requires specific directions. Be warned, improper instructions will lead to mixed results.

(Spell Programming allows players to create different programs using the player's language and mana. Up to ten programs can be saved at any time, but a player can always write a new program, cast it, then discard it.)

Alchemy

Long have alchemists observed the natural magic in their world, learning an item's properties and traits. To what end, only the alchemist can say. Now, you can be one of them. Alchemists are adept at combining items together to form new materials. Yes, almost anything can be created through alchemy, as long as one has the materials.

(Alchemy requires a list of materials and a player's mana. Players research what they want and find the materials needed around World of Supers.)

Magic Cane

Whether through some accident or by design, you have acquired a magical cane! This item can perform several fantastic deeds with a wave of the stick. Want to turn someone into a frog? Or maybe a bat? Just wave the Magic Cane in the right direction and watch as your designs come to life!

(The Magic Cane comes equipped with three spells chosen by the wielder. Spells can be changed at loci of power around World of Supers.)

Dylan read the different powers off to Jack.

"I think I'm going to drop Spell Matrix and Enchantment," Dylan said. "Both want me to travel around the world searching for powerups. That's not fun for me."

"Fair," Jack said. "I'm thinking you drop Alchemy too. It's definitely too close to your Mad Science power."

Dylan deleted the three entries from his list, "That leaves us with Magitech, Spell Programming, and Magic Cane."

"Have you ever done any programming?" Jack asked.

Dylan shook his head, "No."

"Then I'd drop Spell Programming too," Jack said. "I don't think you want to go through the pain of learning to program."

Dylan raised an eyebrow, "Have you?"

Jack nodded, "A passing craze with Ogel sets as a kid. My aunt got me this claw one years back, thinking it was a crane. She didn't realize it was one of those robotics kits the company makes."

"How is it there's always one relative who tries to get you something you like but messes it up?" Dylan said with a shake of his head.

"I'm guessing you have a similar story?" Jack teased.

Dylan nodded, "My grandma found out I liked superheroes and got me this series called Bibleguy. One of the weirdest superhero shows I ever saw. Of course, she was big into Christianity and wanted to make sure I was getting the education I needed to save my eternal soul."

"Okay, not gonna lie, Bibleguy sounds like an amazing superhero," Jack said.

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