To the players, it would be just an absolute nightmare. Aside from that, not only the normal undead has the possibility of being summoned, some elite undead and mini-bosses are also called which can result in the monsters to congest with the monsters. This caused a lot of trouble during the raid due to the mini-bosses and the elite messing up the strategies, making the raid one of the longest. And due to that incident, many players have learned the lesson to not underestimate the undead hordes and the necromancer type enemies.
Now that I am the one clearing it instead of the original clearers, I don't think they will learn to stop underestimating the undead hordes, but that is not my problem. They can learn somewhere about it instead.
To be honest, if I am alone in this battle, it would take me a lot of time and effort just to get rid of these monsters. I may know how to deal with them effectively but that doesn't mean I can kill them all without any difficulty. Luckily for me, Atlas, Leona, and Lina are both with me to clear the undead and close the gap with the necromancer.
"Trespassers shall never leave alive! Guards! Kill them all!"
He raises his staff that looks similar to those staves used by shaman goblins up in the air and called upon a group of undead elite monsters out of the ground.
[Undying Guard]
Level 70
HP: 100,000/100,000
Trait: Undead
No wonder many players struggled on the raid. In just one summoning cast, 10 of these guys appeared. Aside from that, they are not the only guards that got summoned.
[Elite Undying Guard]
Level 90
Elite Monster
HP: 350,000/350,000
Trait: Undead
Elite monsters are also summoned. Not just one but a dozen of them. Any player who did not anticipate to face elite monsters will get killed as they are much stronger than normal mobs. I already hit level 80 during the battle against the fake adventurers which means I have weaker attacks and lower levels compared to the elite monster but that doesn't mean I have a lower chance of killing them. After all, I have the ability to insta-kill them.
Still, I don't want to rely on that. I may have managed to proc the instant death against some monsters but I haven't managed to do that against major enemies like these. Still, that doesn't mean my instant death effect from my title is non-existent. If luck really comes in, I can trigger it.
I rarely showcase the Holy Knight class. Aside from being a semi-tank and self-buffer that can sustain itself in fights, they shine the most against undead enemies. Their skills are all involved in fighting evil beings after all. Two skills are already unlocked for me when I accessed the Holy Knight skill and that is one passive skill and one active skill.
Info: (This passive is only limited to the Holy Knight class) The user will be immune to any curse effects received from evil-trait enemies and undead-trait enemies. Half of the damage dealt by any undead and evil enemies will be converted to MP or HP values randomly.
Notes: Are you showering the Holy Water every day to be this pure and holy? Let me try it too!
[Cross of Light]
1st Tier
Active
Cooldown: 10 minutes
Duration: Instant
Mana Cost: 100 MP
Info: Summons a giant cross-shaped light on the area selected and deals 1000 holy damage(additional 1000 damage increase to every level of the user). Undead class enemies have a 0.1% chance of getting purified once they are hit by the attack. This skill is unavailable during PVP.
Notes: Imagine poking the tip of that cross to someone's butt... mmm that is nasty
That is the first time I read those notes in the skill and honestly, I want to ask the guys behind the skill creations if they are just trying to be witty or just to piss off the players reading them.
Anyways, the [Pure Holy Body] is only usable if I equip a weapon that is for Holy Knights only which is the Greatsword. Once I changed the Versatile Weapon to a greatsword, I managed to activate the passive skill. Aside from that, the [Cross of Light] is just too strong. The higher the level of the player is, the stronger the damage it inflicts to the enemies which are pretty effective against the undead and evil monsters. For example, in my situation, if I cast the [Cross of Light] against the enemies, the damage I will be inflicting will be 81,000 due to my level being 80 which is multiplied to 1000, with the addition of the original 1000 damage. And this skill is not a single target skill but an AOE skill.
The only downside of this skill is that it has a long cooldown for a beginner skill and it is only limited to killing mobs. But I am quite aware that if this skill is released in PVP, the Holy Knight class will be really broken in one-shotting enemies using this skill. The note would become real if you use it to a player which will be a real overkill.
I just didn't understand why the raid in the past timeline became hard if they can use this skill against the monsters. Maybe there are no party members with the Holy Knight class available? It's possible but quite unlikely. It was a mystery for me since this skill is too overpowered. If lots of Holy Knights with mid-levels around 50 attack at once using this skill, inflicting huge damage will just be too easy. Did those guys in the past timeline did not bother to use it due to its beginner tier? No idea at all.
Atlas and Leona are doing decent damage against these guards but these enemies are also resilient enough. Lina also managed to chip off lots of HP to many enemies but her damage is the lowest of them all.
"Lina, don't get too close to them, and don't let any attacks from the land to you! These guys have nasty damage if they hit!"
"Yes, master!"
"Same with the two of you, Leona and Atlas! Just because you guys are strong, doesn't mean you can just charge in on them! Don't be too rash with your actions!"
"Don't worry about that. We know these guys are not that easy to deal with and our levels are still lower than them. But that doesn't mean we will just back off!"
Due to the help of Lina, Leona, and Atlas, the elite monsters and the other undead enemies away from me as I make sure the [Cross of Light] will hit the necromancer too.