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"There are lesser slimes now further into the dungeon but that doesn't mean they are totally gone after they have all swarmed us all like that. Still much better compared to swarming since we can properly move now without being cornered with the slime's corrosive liquids," Akira sighed as he flicks away the excess slime goo off his shield.
"Yeah. It's a bit tiresome indeed. But are all Abyss Dungeons like this before? I don't think I have experienced any sort of similar nature in the past. We surely have cleared multiple Abyss Dungeons before so there's no way we will be mistaken," Rika also noticed the changes.
"I think so too as well. I could understand the increase of the enemies but the amount of enemies we have been encountering so far is just exceeding far more than what I thought this dungeon can contain. The number of we have killed slimes made me think we have already found the habitat of slimes," Riko also flicks off the slime goo on her staff and her clothes too.
"So I was not the only one who noticed their abnormal increase huh?" my words immediately caused them to ask me about it.
"It wasn't just our imagination about the increase?"
"Yep. The number is definitely higher than the estimate I have. I have cleared this Abyss Dungeon a few times in the past so I know how many slimes and other monsters are usually present on average every time I enter a dungeon. But today, the number clearly surpassed the average amount, and it made me totally surprised as welL," I told everyone and even though I didn't clear this dungeon before in this current lifetime, I did indeed clear this dungeon multiple times in the other timeline, so it's still technically not a lie that I cleared this place.
We continue to push forward and find a few more slimes. Just like before, we have killed the slimes before they can be much of a problem. And as we continue to move, we soon found one Mimic present in the area.
"Guys, don't approach the chest. That was a mimic," I warned everyone before they rush themselves toward the trap.
"Eh? How did you know?" Riko frowned. It seems she hasn't noticed the difference.
"Look. That chest is unusually big and look at that red appendage that looks like a cloth hanging out on the chest opening part, that's clearly its tongue. Besides, I saw it move a bit earlier before we got near. That's definitely a mimic."
"Wah, what a cunning guy," Riko shook her head before she started casting [Fireball] and immediately fired off multiple of them in the process straight to the Mimic.
The moment the [Fireball] hits the mimic pretending to be a treasure chest, the disguise was off and the mimic started to move.
"Get ready! Riko, get ready to blast this thing to pieces!"
"Of course!"
And all of us started to attack the Mimic. Because a mimic is tougher than average, it took us a few more hits before the mimic is gone. But the moment it died, everyone including me started glowing up thrice, showing that we have leveled up to level 15 in the process.
"Wow, holy crap. We just leveled up to level 15 all of a sudden! Are the experience gained on killing slimes increased this much?" Rika was surprised as well.
"Not only that, look, the items dropped from the Mimic's corpse are also quite a treat as well! Look at this stuff and money! It's a pretty loaded f*cker!" Riko then showed the amount of good stuff the monster dropped including one of the Magician Robes that has some decent good stats.
Sora examined the robe to see if it was good enough for her but after seeing the stats, she sighed and walked away in disappointment.
"It's a good robe, but its stats are not that noteworthy compared to the robe we are currently wearing already," Sora sighed.
"Yeah, I know that, But this thing has some extra stats. Selling this to the market will net us a good amount of coins as well. It might not be useful for us in terms of combat-related stuff but the amount of good stuff we can get if they keep dropping stuff like this. We will be loaded enough once we go back to the Capital City and retrieve our stuff later on," Riko grinned.
"Wow, seriously, Riko? We don't really need that much stuff in the end, as we have already stored up all our money in the mansion. There's no need for that much excess of money," I tried to keep Riko cool but Riko just grinned and started laughing.
"Heh, you are naive Manato. Money makes us motivated to go on. So this thing is nothing much. Besides, we should keep earning money and not rely on our old money stash. The more money we have, the better now that we are living here in this world."
My mother and father also gave their thumbs up as well, agreeing with Riko's words.
"Alright, fine. You guys should have it I guess. Anyways, don't be too greedy alright?"
We continue to move when the Versatile Weapon suddenly gave me another sudden surge of power. Then, the shadow dragon started speaking to me in my mind once more.
"Yo, owner. The weapon of the sin [Sloth] is fully digested now. Check out my stats, you will like the increase so much."
Compared to the stats and panel announcements, I was surprised that the Shadow Dragon is the one who started interacting with me, revealing the digested food was finally done.
I thought the weapon wouldn't be done digesting that weapon just yet, but it seems the metabolism of this guy has increased for the weapon to digest so fast.
Special Trait: Blood Mark: Every 20 hits, a Blood Mark will be imprinted on the enemy that cannot be cleansed unless the marked enemy will be killed or 5 minutes have passed without attacking that marked enemy. Marked enemies will lose HP based on the damage done when the mark was inflicted and will heal the user's HP by 100 per stack. Blood Mark will stack 20 times.
Embedded Skills:
1. Regeneration Level 1(Max: 10) - Every Basic Attack will recover 1% of your mana. The recovery rate will increase at every level.
2. Sharpness Enhancement Level 5(Max:20) - Basic Attacks will have an additional 500 damage. The damage will increase at every level.
3. Physical Penetration Level 4(Max: 5) - Basic Attacks will have a 40% chance to ignore defense. The probability will increase at every level.
4. Defense Reduction Level 3( Max: 5) - Basic Attacks will have a 30% chance to inflict Defense Reduction debuff on the enemies. The probability will increase at every level.
5. Double Pain Level 1(Max: 10) -Physical Attack Skills will have an additional 100 damage. The damage will increase at every level.
6. Berserk Enhancement Level 6(Max: 10) - Damage dealt during the status "Berserk" is active increases by 60% and decreases the defense harshly to 60%.
7. Mana Conservation Level 10(Max 10) - Magic and Physical skills that need mana to activate will have a 95% mana consumption reduction and cooldown decreases by 1 second for all skills. The effect will increase at every level.
Special Skills
1. Devour - can devour weapons and armor to level the weapon. It can change its appearance depending on what weapon is previously devoured. Some items and soul artifacts can also be devoured. Devouring the weapon counts as Amalgamating.
2. Change Form - can change to different forms of weapons currently available.
3. Vampiric Lifesteal -normal attacks coming from this weapon can heal the user's HP by 10 every hit. This skill won't activate if it was a skill used, only normal attacks are counted. It can be used in all forms.
4. Skill Extraction: all the devoured weapons with embedded skills on them can be extracted if devoured by the Versatile Weapon. There is no limit to skills that can be extracted and learned but you can only extract one skill from one weapon.
5. Scale of Defense: Every 1000 mana used by the user will generate one stack of Shield that can block 2 physical and magical attacks. Can stack up to 10 stacks.
6. Electric Defense Reduction: Normal attacks can trigger reduced defense to the enemy for 2 seconds with a 1% chance to activate. It can stack up to 5 times.
7. Curse of the Dead: 0.1% chance to cast the debuff [Corrode] to the enemy. It will last for 4 seconds.
8. Mana Regeneration: Normal attacks will increase the mana regeneration to 1% and will stack to 10.
9. Russian Roullete: In gun form, shoot a random bullet that will inflict one debuff from the following list of debuffs [Poison, Paralysis, Sleep, Bleed, Blindness, Skill Seal]
10. Incomplete Rhongomyniad: Fires off a beam of light that inflicts true damage in exchange for half of the HP of the user. (Will change to Rhongomyniad after certain conditions are met)
11. Weapon Attraction: When a weapon from the Seven Deadly Sins series is detected, the Versatile Weapon will resonate and signal the user of the presence of the weapon.
12. Vanagloria: (Pride Exclusive Skill): the user will forcefully transform its weapon into a Shield and Spear form and applies [Taunt] to self. Once attacks are received, the user will receive Invincibility for 3 minutes but cannot move from where they activated the skill and will be forced to remain in position. Once the damage that has been received has been accumulated, it can be used to fire back to the enemy with a 2x multiplier on damage dealt. It can only be used once every 48 hours. (If conditions are met, will transform to The Fallen Star's Pride)
13. Blood Weapon: The weapon will be covered in Blood that will last for 5 minutes. It has no cooldown but it will consume 99% of the user's HP. Double the weapon's current stats and increases the weapon's [Devour] damage.
14. Devouring Hunger(Incomplete): (Gluttony Exclusive skill): Summon the incomplete Devourer of the Abyss that will allow the user to utilize and fight using the Devourer of the Abyss. Has a 35% chance to devour the target whole while fighting a low HP enemy which will result in either a permanent increase of the Versatile Weapon's stats or heal the user's HP. Since it was in an incomplete state, the user can only use this skill 5 times a month. (Once conditions are met, will transform into Hunger of Beelzebub)
15. Mammon's Curse: (Greed's Exclusive Skill): Absorb the enemy's permanent stats and convert them as temporary buffs to the user. The stronger the enemy, the bigger stats can be devoured. Some of the devoured stats will be permanently lost to the enemy and the user will gain the devoured stats permanently. You can gain the devoured stats once every month. The other effect will remain the same. Additionally, every kill will now double the bronze, silver, and gold gained from killing enemies.
16. Song of the Sloth: (Sloth's Exclusive Skill): Plays music that calms the nerves of the enemies who can hear the melody. Allies will be buffed in various effects depending on how long the song has been playing while enemies will get debuffed more the longer the song plays. The enemies will enter a passive state that even normal attacks will not cause them to activate their lethal phase, allowing for a safe attack process. However, playing this song will make the user vulnerable to attacks and the music cannot be stopped until the piece that has been playing has ended. Ensure the user has a backup when fighting.
[Further special skills are not yet discovered, please let the weapon devour a few weapons with abilities]
Note: A weapon forged by an unknown material from an unknown civilization. Can devour and change form depending on the wielder's will. Said to be a weapon made for the gods that hold tremendous power but it ends up in the hands of the mortal.
Second Note: Because it has devoured and digested a weapon that belonged to the Seven Deadly Sins, the Versatile Weapon can now be considered to be part of the Seven Deadly Sins' weapon series. The sleeping beast of the weapon has now partially awakened.
Third Note: After devouring and imprinting itself from the blood of the Pendragon, the weapon has partially unlocked the sealed powers hiding deep beneath.
Fourth Note: Devouring another weapon that belonged to the Seven Deadly Sins increased its power. The Sleeping Beast is getting developed and it's already recovering a partial amount of its powers.
Fifth Note: Requirements not met. Will reveal it once the requirements are fulfilled.
Special Note: After the restrictions have been lifted, its true power has been slowly unleashed. Even the creature sleeping inside is starting to grow stronger as well. No one knows whether it is a bad thing or a good thing. One thing is for sure, the weapon is getting stronger before we know it.
Restriction: Cannot be dropped, cannot be sold, cannot be traded. Bound to the Owner
Bound: Manato Tsukasa
Durability: Null
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My eyes went wide. The name that this weapon should be bound with has changed. If I remember it correctly, it should be bound to my Nexus character, Bladeheart. But now, the name has changed and it is now bound to my own name.
"[But of course, you are still the rightful owner, so naturally, I will update it as well. Bladeheart and you, Manato are the same person after all.]" the shadow dragon spoke as he proudly explained the change.
It's a minor change but that only made it clear, that this weapon will never go away from me even if I changed characters. It's mine and mine alone.