Creeping Apocalypse Prototype

Chapter 3: System Primer – Skills


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Skill Scaling

Skills can grant a bonus of up to 10% per rank to existing capabilities.

The bonusses from different skills stack multiplicatively.

Skill Progress and Upgrading

A skill’s progress is measured on a 0-100% scale.

A progress of 100% represents the skills full potential at its current rank.

For skills with lower ranked versions a progress of 0% represents the full potential of the skills previous rank. These skills normally start at a progress between 10% and 20%.

For skills without a previous rank a progress of 0% is the equivalent to not having the skill. These skills normally start at a progress between 50% and 80%.

Skill progress rises with use and gets harder to raise, the closer it is to 100%.

After reaching 100% progress skills can be upgraded by fulfilling skill specific conditions.

Innate Skills

Every creature has at least one innate skill, that stays somewhat dormant until they awaken their system. These skills can have any rank. Some of them are species specific and others are individual.

Skill Types and Slots

1 Core Skill:

Also called System skill

Helps interpretation of and interaction with the system

Measures aspects

Influences, what other skills are available and how easy they are to obtain

Skills and Aspects below its rank are twice as easy to advance for each rank of difference

Skills and Aspects above its rank are ten times as hard to advance for each rank of difference

Has no proficiency, but grants knowledge of how to upgrade it

Variants:

Racial (Human Knowledge, Elven Wisdom, Draven Proficiency, Goblin Cunning, Gnomish Insight, Kobold Curiosity, Artificial Intelligence, Bestial Intuition, Titanic Truth, Draconic Heritage, Phoenix Passion, Angelic Aspiration, …)

Creator (Blessing of _____)

Demonic (Pact of _____)

Destiny (Chosen of _____)

Organizational (Oath of _____)

Tribal (Imperial Unity, Clan Honor, Collective Duty, Hive Mentality, …)

Curse (Vampiric Blood, Lycanthropy, Lingering Regret, …)

Special (Heroic Spirit, Travelers Gift, …)

3 Title Skills:

Granted by certain actions and ceremonies

Modify a person’s presence

Can be overwritten if the holder is willing or overwhelmed. The base difficulty to forcefully overwrite a title is multiplied by its rank.

Titles can be designated as main title.  There can only be one main title at the same time, and it is twice as effective and cannot be overwritten by force.

Examples:

High Priest

Sir

Dragon Slayer

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Traitor

Champion of _____

Lifesaver

Martyr

Weird

Criminal

Paladin

King

Average

Citizen

Administrator

Cursed

7 General Skills:

Active or Passive effects

Can be highly individual

Types:

Active: Use requires conscious effort

Passive: Use does not require conscious effort

Proficiency: Increases control of energy and body under certain conditions and grants the ability to consciously use energy to further enhance this bonus

Artifact: Summons or stores a soul-bound item, with supernatural properties. The item cannot be permanently destroyed, and the owner is proficient in its use.

Grant: A subtype of passive skills that changes the user to grant them an improvement

Triggered: A subtype of passive skills that only activates on certain conditions

Spell: A subtype of active skills that contains knowledge of how to cause supernatural effects by utilizing inherent mystical energy

Technique: A subtype of active skills that contains knowledge of how use a burst of energy to temporarily enhance the body’s effect on reality

Examples:

Fireball – R3+ – active, spell – ranged fire explosion

Iron Skin – R2 – passive, grant – extremely hardened skin without hindering mobility

Phoenix Rebirth – R11+ – passive, death triggered – creates a new body, but reset core skill and attributes to R1+ (10 ranks lower than this skill)

Healing Hands – R2+ – active, touch based – close range healing ability

Splitting the Heavens – R7 – active, technique – extremely long-range, high-power, high-cost slash

Slash – R1 – active, technique – powerful slash

Innate ______ Breath – R4+ – passive, grant – breath weapon of a specified element

Draconic Rest – R11+ – passive – sleep gradually restores body and soul to peak condition

Seed of Potential – R3 – passive, triggered, one-time – activates in response to strong emotion and transforms into another skill based on context

Spear Mastery – R1+ – proficiency – better utilize Spears

Alchemist’s Flame-Control – R2+ – proficiency – intuitive fire control while crafting

Ancient Scales – R5+ – passive – scales absorb physical impacts and reflect magic

Enduring Will – R1 – passive – extra mental resistance

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