I claimed our next tile, making it so that we could get the hot spring tile the next day for only four influence, and then opened up the city screen to check on our building queue.
Getting that latest tile of basalt plains boosted our labor income just enough to make sure that there would be enough overflow after completing the council pavilion to complete the drying racks and sparring field in one day. I felt good about how quickly we were getting buildings pushed out now, though that was only because I felt it was fast compared to the usual games I played. It was entirely possible our competition was out there finishing buildings, acquiring new technologies, and claiming new tiles even faster than we were.
That aside, I opened up the building queue.
I looked to my side to ask Enna a question only to realize that she wasn’t there. I didn’t want her there in the first place, but I still felt… lonely due to her absence.
I only had myself to talk through my thoughts with.
“A hundred labor each. Forty-one labor a day. Every other unit will take two days due to overflowing labor. Getting a full force of them will take thirteen days, not counting any boosts in labor we will get from claiming more tiles during that time.”
It sounded like it would take some time, but we needed a military. I wasn’t even sure if five hunters would be enough to take on those crabs.
“And our population is growing quickly enough that it shouldn’t be a problem to spam some hunters. Each time a new unit finishes, we should already have new population to take their place.”
Considering that hunting camps couldn’t even be built until we had hunters, I didn’t exactly have to think about deciding between the two of them. So, I chose to create a hunter unit. That was when a new, smaller list of options popped up in front of me.
The create a preset option made me curious, so I chose it. I figured that it would be like in other games where units could be customized with different tiers of equipment to boost their various stats.
And I was right.
I was right. It also looked like I had some good options to work with. Well, I would in the future. There wasn’t much I could do in the way of armor and weapons. Nothing happened when I tried choosing those options to switch out the defaults.
A window did pop up when I selected [Race], though.
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“So, this implies we’re going to get other races, and I’ll be able to choose different races for units. And whichever race I choose will affect a unit’s overall stats. Between that and getting to choose their loadouts…”
The moment I felt myself getting excited for how in-depth that feature seemed, I reminded myself of what was at stake and refocused my attention.
I chose the demon race and was taken back to the previous window.
Seeing as how choosing the demons took the labor cost up to a hundred, I basically just recreated the default selection. There was no point in actually creating a new type of the hunter unit when it was the exact same as the default.
Though, I did try checking out those traits.
“Those sound useful.”
Next were the special actions.
“Alright. So, if I really want to gain as much as I can from a wildlife modifier, I’m guessing it would be best to build a camp there and then keep a hunter unit stationed on it to hunt it every turn. A hundred and fifty percent of the income every turn, assuming that the camp will give a hundred percent.”
Just had to hope that there would be some wildlife worth hunting that wasn’t giant monster crabs.
For the time being, I returned to the basic building queue menu and queued up a couple of default hunter units.
With that done, there was only one more thing I could think of doing for the day.
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