God-level Game Designers Start From Scaring the Crying Anchor

Chapter 304: 304: special setting


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Since the zombies in "Blood Vengeance" are all parasitized and mutated by demon worms, they are already Zerg in a sense, so the special setting is more "non-human" compared with many zombie games.

The first is the tall man with a huge right arm. It is said to be a huge right arm. In fact, it is formed by several corpses entangled together. This also causes the joints on their arms to become weak points. As long as the tall right arm is broken, it will be able to kill it.

The tall man's attack method is to swing his huge arm for hammering. The damage is particularly high on Nightmare difficulty.

The tall man has two branches, one is the crusher and the other is the crusher.

The attack method of the squeezer is different from that of the tall one. Its right arm can grow countless "tentacles", which entangle the player and lift the player high. The caught player will continue to lose blood and must save himself as soon as possible.

Fortunately, the squeezer will stop in place at this time. If the teammates are fast enough, they can kill the squeezer before the captured player loses too much blood and dies, and then saves the captured player.

Crusher is the toughest among tall people, not only has a stronger attack power, but also has a faster speed, and even charges.

When it attacks, it will hammer the front area multiple times and cause area damage. In Nightmare difficulty, if the player is hit by a set of crushers, there is basically no possibility of surviving.

Next is the "Spider-Man" with four arms. Spider-Man has three branches: Throwers, Chasers, and Stingers.

Throwers are usually hidden in high places, such as roofs, cliffs, or trees. They will launch a small-range long-range attack on the player. The player who is hit will be trapped by a pile of viscera-like things and need teammates. Melee attack on these internal organs to escape.

The chaser is usually active on the ground and hidden in the corpse tide. When the player enters its attack range, it will fly towards the player and drag him to a place where no one is killed.

In addition to breaking free in time, you can only rely on teammates to attack the chaser and save the caught player.

The Stinger is the only female trait among all the traits. It has a flexible movement method, can run on the ground, and can also jump to high places.

There is also a sense of fatness that is hard to ignore. They also have three branches, namely, those who vomit, those who stink, and those who explode.

The Vomiter has a bloated body, and its eyes are covered by a disgusting tumor, but it can still spit out disgusting mucus from a distance, hitting players with precision.

The Stinker's attack method is a melee attack with fists. Although it is very large, it is easy to hit, but at the moment of being killed, the Stinker will explode and cause players who get too close to be covered with internal organs.

When the player is covered with internal organs, it will trigger a corpse tide and let the player get a DEBUFF similar to "taunt", so that ordinary zombies will attack it.

Finally, there is the blaster, which is similar in size to the other two branches, with many spikes on its body, a hideous smile, and a larger and higher range damage when it explodes.

After finalizing the nine special feelings that are often encountered in the game, Xun Ze began to set the relatively rare special feelings.

The first is the swamp monster, which appeared in the Hell Bell level for the first time. Its action is fast, and the blood volume of the nightmare difficulty swamp monster is more than ten ordinary tall people. It can be said that it is not an exaggeration to be a small boss.

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After the swamp monster is alerted, it will quickly rush to the player who alerted it. If the player is caught, it will be swallowed by it.

Fortunately, the swamp monster will also stand in place when swallowing people, and after swallowing people, it will not leave immediately, but will walk for a while to digest.

If teammates cannot kill the swamp monster during this time, it will burrow into the ground and leave, and the swallowed player will die immediately.

Unless it is a last resort, it is better to avoid it when encountering a swamp monster.

Sleepers, the most vulnerable special sense, are easily killed even in Nightmare difficulty. Sleepers cannot move and are usually fixed to the wall.

When the player appears in its attack range, it will swoosh on the player and directly knock the player down. At this time, the player can only break free as soon as possible or seek help from teammates.

In view of the fact that the sleeper is too fragile, Xun Ze intends to arrange the sleeper in a hidden corner, a place with poor lighting, and various corners, even in the cargo box, in a small room, ready to give the player a love at any time. hug.

The whistleblower has a long, bloated neck, and an ominous red light is emitted from the neck. The movement speed is relatively slow, and the field of vision is smaller than that of ordinary zombies. After all, the eyes are pierced by the tentacles, and the vision is not good .

If you can't solve the whistleblower in one go, its screams will trigger a corpse tide. It's best not to alert it on Nightmare difficulty. If it's not possible, you can focus fire or blow it up with a grenade.

Destroyer, as a small boss, it has a more burly body, thicker defense, and stronger attack than Chubby.

Its main attack method is to smash and then smash, a bit like the destruction of the Doom Fist in "Overwatch". If the player fails to escape its attack range in time, he will suffer a lot of damage.

Ogre, the second-largest BOSS, has high attack, thick blood, and will "dig heart and lung" to the player. If it is hit by the heart and lungs thrown by it, it will not only be smashed, but also suffer a lot of damage.

Even if the player hides in the house, it will reach out and dig the player into the house. When dealing with the ogre, it cannot stand and follow it, but move more, attack its weaknesses, and save resources to the greatest extent.

Next are five special zombies.

Bulletproof Zombies~www.novel35.com~ They wear bulletproof vests and must knock off their helmets before they can take headshots.

Green cyst zombies, shooting to its head will cause a small-scale explosion, the movement speed and blood volume are the same as ordinary zombies, the cysts on their heads will emit green fluorescence, even in a dim environment. identify it.

Burning Cataclysm, except that the blood volume is more than ordinary zombies, other attributes are the same. When the player is approached by the Burning Cataclysm, the player will suffer burning damage, which cannot be terminated until the Burning Cataclysm is killed. .

The Decaying Cataclysm exudes green light all over its body. After killing it, it will form a small area of ​​acid in place. If the player encounters this acid, it will take a certain amount of damage.

The last type is called Mutant Cataclysm. This zombie has spikes on its body and moves much faster than ordinary zombies. It will only appear in the game when the corruption card is drawn.

Speaking of corruption cards, this is one of the highlights of "Blood's Revenge". In addition to corruption cards that enhance monsters, there are also cards that increase players' abilities. These Xun Ze plan to talk to his friends in detail when they have a meeting.

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