God-level Game Designers Start From Scaring the Crying Anchor

Chapter 6: 6: Gou thief pays for my pants


Background
Font
Font size
22px
Width
100%
LINE-HEIGHT
180%
← Prev Chapter Next Chapter →

July 10th, Saturday.

After the update, the sales volume of "Ghost Fear" has increased steadily, and it is not too crazy, but the game still helps Xun Ze to brush a lot of emotional value.

Originally, the game's routines, ghosts' action patterns, and stimulated reactions were almost fully understood by players, but this time the update almost knocked down the game and reworked it.

Players are not familiar with the new map. After the adjustment of the old map, it is difficult for players to follow the ghost Qin King.

In the past, when the player controlled the character to run, even if it was running in a straight line, many ghosts could not catch up.

However, after the update, when ghosts were hunting, their movement speed increased significantly. Many players who didn't react were unexpectedly output by ghost riding faces, giving out waves of screams.

What frightens players the most is that after the AI ​​of the ghost is improved, it no longer moves in a straight line.

Before starting the hunt, the ghost will try to scare the player, such as sticking to the player and disappearing, lying on the player's back, etc.

And after starting the hunt, if the ghost can't catch up with a certain player, it will make a decisive decision, move the target, and rush towards the player who is closer.

Expert difficulty and Purgatory difficulty make players realize what it means to be a ghost.

There is no safe time for the first three minutes. If the player is unlucky and encounters a neurotic demon, he may be hunted as soon as he steps into the haunted house.

In Purgatory difficulty, except for the debuffs such as the rapid decrease of SAN value and the increase of ghost movement speed.

In the three large-scale maps of "Abandoned Mental Hospital", "Anatomy School after Fire", and "Underground Death Penalty Prison", two ghosts may appear.

It can be said that this wave of updates has scared many players who felt good about themselves to the point of being out of their bodies.

Therefore, in the comment area of ​​the sales page of "Ghost Fear", players once again gave high marks to the game while greeting Xun Ze.

Seeing the player "burning with anger" in the comment area, Xun Ze smiled and took a sip of instant coffee. This is all the player's love for him, and it is also a cute leek who contributes emotional value. How could Xun Ze be willing to fight against them? ?

However, it is not suitable to always let players vent in the comment area. It will give people the illusion that players of the steampunk game platform are very hostile.

Lin Song has asked him politely if he wants to delete some comments.

Deleting the comments may further stimulate the players, and Xun Ze's ban, it is estimated that it will only make the players scold more fiercely.

That being the case, why don't you just provide a place for players to vent?

So Xun Ze registered a big eye blog, and with the help of Lin Song, the account quickly completed the official certification.

"Hello everyone, I'm the game designer of "Ghost Fear", Xun Lingjun. Thank you for your support and love for this game. I will make persistent efforts to make more games that can warm the hearts of players. (Funny.JPG

Since the magical expression "funny" has not yet appeared on the water blue star, this JPG is still drawn by Xun Ze himself.

45 points of art, it is not difficult to draw a comic.

Later, Xun Ze posted a message in the comment area of ​​the sales page of "Ghost Fear" and posted a link to his big eye blog.

Since he is the first brother of the steampunk game platform, his message was not only placed on the top of the platform immediately, but also had golden light special effects, which was difficult to ignore.

"Look at what I found? Thief Gou opened his eyes wide!"

"Gou thief! If you have a conscience, give me money and pay for my wet pants!"

"Isn't his surname Xun? Why is he called Gou Thief?"

"What's wrong with calling him a thief? I think it's just right!"

"A game that warms the hearts of players? You're afraid you don't want us to die!"

"Get out of the way! Don't accidentally injure your allies with my 40-meter-long broadsword!"

You are reading story God-level Game Designers Start From Scaring the Crying Anchor at novel35.com

"Brothers, don't be impulsive, first see if it's you, don't mistake innocent people."

"So a big V is hanging! Can the official certification be fake?"

"Don't stop me, I can only live with Thief Gou today."

"Why do I feel that this JPG of Gou Thief is a bit cheap and a bit mocking?"

"Really, after looking at it for a long time, it turned out to be a little over the top."

"It's funny, but in the next second, it's my avatar!"

In the beginning, it was just the ordinary players who were forced to come to Xun Ze's big-eyed blog to vent. Later, more streamers and UP masters who heard the news also joined the ranks of condemning Xun Ze.

"Gou thief! I'll never share the sky with you!" This is Han Mei. After the game was updated, she once again realized what fear is.

"Gou thief! Pay for my pants!" This is another anchor who was scared and cried.

"Gou thief! Stay with me!" This is an anchor who came to gain popularity.

In just half an hour, Xun Ze's big eyes were like poking a hornet's nest. Every time he refreshed, there would be dozens or even hundreds of more comments.

And the number of his fans has surged from only Lin Song and the steampunk game platform to 100,000, and the number is still increasing.

The topic of #古thief pays my pants# has been rushed to the 20th place in the hot search by players.

There are more passers-by coming to join in the fun all of a sudden. In addition to bringing a new batch of fans to Xun Ze's big eyes, the sales of "Ghost Fear" have also begun to increase.

People are all curious. Seeing that everyone is saying that they were scared to pee their pants by "Ghost Fear", they would like to see what this game looks like.

I believe that soon, another group of players will come to condemn Xun Ze.

It's a pity that the player's venting on the big eyes can't help Xun Ze earn emotional points, otherwise he wouldn't mind interacting with the majority of players.

After turning off the big eye blog, Xun Ze leaned on the gaming chair and wondered which game to play next?

After the baptism of "Ghost Fear", UU reading www.uukanshu.com players' threshold for horror games must have increased.

It shouldn't happen, Hanmei screamed and contributed a thousand emotional points, and by the way, a good thing happened to help him unlock an achievement.

So the next game, Xun Ze first ruled out horror games.

"Next, we should treat the majority of players kindly, relax and relax, how much shallower and deeper, so as to make players want to die, and can't stop..."

"So what game is better to develop? Ranch Story? Stardew Valley? Or Plants vs. Zombies?"

As Xun Ze thought about it, he reached out and picked up the mug, intending to drink another sip of instant coffee to quench his thirst.

And just as he held the mug, the name of a game suddenly popped up in his mind - "Cup Head"!

Inspired by cartoons from the 1930s, the game's graphics and sound effects strive to reproduce the technology of the time, such as traditional celluloid hand-painted animations, watercolor backgrounds, and acoustic jazz recordings.

As the best independent game of TGA2017, Cuphead is undoubtedly a success, and players have a high evaluation of this game.

My 45-point art is just right for this game.

As for the acoustic jazz, he can just bring it over. In this way, although he only has 30 points of music ability, it is enough.

At the same time, he also wanted to test how much emotional value this type of game could bring him.

Are the seven emotions of joy, anger, sadness, longing, sadness, fear, and surprise given by the system the same amount of emotion points earned? There is still a difference, but it can be ignored.

In other words, a certain emotion gives too much, and a certain emotion gives too little.

You can find story with these keywords: God-level Game Designers Start From Scaring the Crying Anchor, Read God-level Game Designers Start From Scaring the Crying Anchor, God-level Game Designers Start From Scaring the Crying Anchor novel, God-level Game Designers Start From Scaring the Crying Anchor book, God-level Game Designers Start From Scaring the Crying Anchor story, God-level Game Designers Start From Scaring the Crying Anchor full, God-level Game Designers Start From Scaring the Crying Anchor Latest Chapter


If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.
Back To Top