After deciding that the next game was "Cup Head", Xun Ze immediately took action.
Although "Cup Head" is a horizontal shooting 2D game, the workload is larger than "Ghost Fear".
The reason is that most of the resources in "Ghost Fear" can be found in the resource library of Misty Asgard.
However, the painting style of "Cup Head" is completely absent from the resource library. Even if you spend money to find someone to paint it, it may not be able to meet Xun Ze's requirements.
One of the highlights of "Cup Head" is the retro style of painting.
So from the Cuphead brothers, to the background, to the BOSS, mobs, scenes, fired bullets, special effects, etc., Xun Ze personally handled everything.
Closing his eyes, Xun Ze concentrated on recalling "Cup Head".
From the appearance of the two brothers at the top of the teacup, to how high they jumped, how far they sprinted, and how fast the bullets were fired, everything was presented one by one.
Compared with Fear of Ghosts, he needs to memorize more points and is more complicated. It took almost two hours for Xun Ze to slowly open his eyes.
He rubbed the center of his eyebrows, trying to wake up his dizzy brain.
In order to save time, he hurriedly turned on the computer and recorded or painted what he recalled. This busy work took him almost four hours.
With his hands off the keyboard, Xun Ze stretched his waist deeply, and with just a little movement of his body, he could hear the neck and the bones of his shoulders making a crisp "click" sound.
After drinking some water to replenish the water, Xun Ze let out a long sigh, "This is only the content of the first two brothers in the teacup, it will cost me half my life, my body is still too weak, it seems that I have to spare some time every day, Use it for fitness, or you will die suddenly sooner or later."
Although Xun Ze can recruit people to help after he makes money, he still has to rely on him to "come out ideas".
To put it bluntly, the framework of the game needs to be built by him himself, and no one else can help him.
After a short rest, Xun Ze began to deal with another important element of "Cup Head" - music.
When making "Fear of Ghosts", Xun Ze didn't know anything about music, and he didn't even know which of the free music in the resource library was better.
So he simply gave up adding music to "Ghost Fear", for fear of ruining the entire game due to improper selection of music.
Just imagine, the player is wandering in the haunted house, and suddenly a song of piggy backing his daughter-in-law pops up. Would you feel like a drama?
Fortunately, "Ghost Fear" is an immersive horror game, so even if there is no music, just relying on various realistic sound effects can still bring fear to players.
But "Cup Head" can't ignore the music.
Music is one of the highlights of this game!
If it wasn't for Xun Ze's lack of access, and he wanted to make the game as soon as possible, he would have wanted to find an orchestra to perform live, and then record it into the game, instead of making it with music software.
However, Xun Ze has no plans to give up live performances. After "Cup Head" becomes popular, he will implement this matter as soon as possible.
At that time, with more fame, it will be easier to hire an orchestra, and you will be able to harvest another wave of players' wallets, which is great.
Although Xun Ze's music only has 30 points, he knows a little about music and musical instruments.
Since he just moved the music from his memory into reality, this process is not difficult.
But even so, it took him another four hours to bring in some of the main tracks.
"Huh... I almost exhausted myself." Xun Ze tried his best to relax his mind while eating crispy noodles with spicy strips.
The crisp noodles and spicy strips produced by the system are not only delicious, but also ensure that Xun Ze gets enough nutrition. Unfortunately, there is no way to mass-produce them. Otherwise, if they are sold, they will definitely be very popular.
In the evening, Xun Ze did not continue to live, but went to bed early to rest and try to keep his work and rest healthy.
In the days that followed, Xun Ze was like a machine without emotion, but with a healthy schedule and rest, constantly perfecting "Cup Head".
Two weeks later, "Cup Head" was almost finished, but after Xun Ze tested it, he found that it felt mushy.
However, he was not in a hurry. This situation was within his expectation. In the past two weeks, he just restored the appearance of "Cup Head", but the values and other aspects still need to be adjusted.
For example, what is the initial attack, what is the HP of the boss, what kind of feedback will be brought after hitting the boss, etc.
This adjustment took Xun Ze another week.
However, this is not the end. He also needs to integrate the music perfectly into the game, so that players can enjoy the music without affecting its operation.
Three days later, with Xun Ze's almost nitpicking efforts, the music and sound effects were completely integrated with the game.
Whether it is the smoothness of the operation, the picture presented, and the music that is the icing on the cake, everything tends to be perfect.
The combination of many highlights is even three points better than the original.
Not to mention anything else, Xun Ze can guarantee that when players are playing "Cup Head", they will never get stuck because they want to show off their actions.
This also made Xun Ze fully realize that the game editor of Misty Asgard is powerful, has a low threshold for getting started, and has various functions.
When there is a bug, it can also be tracked and locked. Not only can you quickly find the problem that caused the bug, but you also don’t have to worry about fixing one bug and then another bug inexplicably pops up.
Xun Ze admires the game designer of the original world very much. He has a system and a powerful game editor like Misty Asgard. UU Kanshu www.uukanshu. It took so long for com to bring "Cup Head" over.
And in this process, there are still many problems, which are not easy to solve.
It turned out that the game designers in the world did not have so many good things, but they were still able to create a god-level game from scratch. The gap between Xun Ze and them is not that big.
But because of this, Xun Ze was even more convinced that he had no rivals in Water Blue Star. After all, no matter how powerful an opponent was, there was only one person, or a team, or at most a company.
And standing behind him is the wisdom of countless game designers.
After making the final boss demon cry again, Xun Ze put down the handle, took off the title of "Number One Player", and collapsed on the gaming chair as if he had no bones.
After the production of "Tea Cup Head", he started it himself, got through the game several times, and even wore the title "at the risk of death" in order to make the final adjustment.
Fortunately, Huangtian paid off. After becoming a master of the game, Xun Ze clearly felt that in terms of operation, there are indeed some areas that need to be fine-tuned.
However, the workload was not large. After Xun Ze took a break, it only took half an hour to complete it.
After packaging "Tea Cup Head", the game was finally developed. It took a month before and after, and I didn't know whether it was fast or slow.
Just when Xun Ze was thinking about which auspicious day to pick and put the game on the steampunk game platform, his phone rang, and the person who called was Lin Song.
"Mr. Lin, hello, what's the matter?"
"Mr. Xun, on the 20th of this month, a game exhibition will be held in the magic city. I wonder if you are interested in participating?"