Overlord: Heart of Nazarick

Chapter 1: Spells Tiers and Curse Classifications


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Spells:

Tier 1 - 2:

( Chains - A spell anyone with mana can cast if they have basic knowledge of magic. The chains become tougher with the amount of mana you consume in the cast, it can backfire on the user if too much mana is used during the cast. )

(Arcano Pulse - Builds up mana at the tip of a finger and releases it)

(Shock Ball - Fires a ball of electricity that stuns the target)

(Mana Bust - Place a trace of mana within your enemy and detonate it at any time and pace)

(Acceleration Gate - Any spell fired through the gate will get amplified depending on the mana poured into it.)

Tier 3 - 4:

(Ethereal Chains - Attach an unbreakable and untouchable chain that will eventually either make your target braindead for a couple of seconds or have no noticeable effect at all. The stronger the target the less affected they are.)

(Rite of Arcane - Continuously absorb mana from the atmosphere and fire multiple explosive clusters made from it)

(Deny - Cancels any spell you understand)

(Pale Cascade - Simple orb made of mana to protect your target from physical attacks)

(Death Ray - Turn an amount of desired mana into a death ray, can be cast an unlimited amount of times, but costs twice the amount on every cast within a certain amount of time.)

(Mind Meld - Mould a target's mind with your mana, mana required increases exponentially for every second of use.)

(Plasma Fission - Fire two rotating orbs of void energy that separate at the end of their path and fire in opposite directions perpendicular to the initial trajectory.)

(Void Rift - Open a massive crack in the ground that emits void radiation.)

( Gaze of the Abyss - Fire a concentration of void energy from your eyes.)

(Nether Grasp - Hold a single target in place for several seconds by gripping their body with void energy, which will create a [Malefic Fission] in the target. Malefic Fissions are infections of void energy in the mind, First Stage - The target will dream of the abyss when they are asleep, Second Stage - They will see the abyss every time they blink, Third Stage - Everywhere the target looks they will only see the abyss and will begin having homicidal thoughts, Final Stage - Target becomes braindead and pass on the infection to the closest rational being, restarting the cycle. (If the target has a strong mind Malefic Fission will not work))

Tier 5 - 6:

(Mirror Image - Create an exact copy of a target to fight them to the death, cast with the amount of mana they possess)

(Shield of Durand - A shield that only blocks magical damage depending on the amount of mana you put into it)

(Elemental Weaving - Cast multiple spells of the same element at the same time)

( Cognitive Veil - Anything under the veil will lose its interest, anyone that looks in its direction will unconsciously ignore it unless they already know what is beyond the veil. If someone focuses on the veil for too long they will very slowly start to lose their sanity. Cognitive Veil can sustain itself from the mana in the air when covering small areas.)

(Thermogenic Beam - Turn all your remaining mana into a beam of pure energy)

Tier 7 - 8:

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( Obelisk of Solid Concealment - Forms an obelisk of the casters magic that will then project a dome around a specific area of at most 100 meters diameter. The range can be extended by crafting [Resonance Crystal]s and lining the desired circumference with them. From the inside, the dome is transparent and liquid but from the outside, it will take an appearance desired of the caster that can be altered at all times with a snap of a finger. The obelisk is self-sufficient, unlike most large-scale illusions. )

(Gift from Beyond - Drag in a piece of a cosmic entity's excess mana and await your results)

(Equinox - Make an unlimited number of weak-minded targets unresponsive with a vision of what's beyond the veil of reality)

(Divergent Paths - Split any spell into 2 parts that will infinitely go in opposite directions to each other until they dissipate.)

Tier 9 - 10:

(Cosmic Rays - Gather celestial energy and redirect it with your mana)

(Super Nova - Wrap celestial energy around your body and move at the speed of light in a straight line while expending your mana.)

(Construct of Desolation - Create an Obelisk of power that will absorb all-natural mana within a 50-meter radius and release it all in an explosion)

Tier 11 - Super Tier:

(Skies Descend - Smite an area you imagine with the power of a star. The individual damage will decrease depending on how large the area of effect is. If utilized on a planet without mana at full concentration, it is guaranteed to pierce it.)

Curses:

(Cursed Casters can use curses with their mana until Grade 2.)

Grade 4 - Can be used by anyone if they have the minimum knowledge required, can also be cleansed very easily.

Grade 3 - Can only be used by beings with negative karma.

Grade 2 - Requires a sacrifice of some sort and extensive knowledge as well as negative karma. ( Exclusive to Cursed Casters from grade 2 - special grade )

( Cursed Mist  - Breathe a cloud of mist that will infect the mind of the targets, the mist will show the target very realistic illusions that will physically harm them if they believe they are real. Can only be used when the targets are in fear of the caster. )

( Sayakos Regards - Fills the body of the opponent with a viscous black fluid, once the black fluid has filled the target har will start growing out of the body from wherever the user desires )

( Nocturne - Summon a creature of the shadows that will wait until the target lets down their guard from the shadow realm and kill them at all costs. The caster must know the target's name and its rough location. If there are multiple people with the same name they will get confused and attack a random target. Only works at night. )

( Relentless Hive - Mark a small group of people to be chased down by a medium group of insects that will chase them until there isn't anything left of them, cannot be canceled. )

( Suffering Is Eternal - Slows down the perception of time of your target, by the difference in mental strength. )

( Masochists Desire - Amplifies pain depending on the difference between your mana and the target's mana )

( Massive Relentless Hive - Marks a large group of targets, enough insects to devour armies will leave your shadow and chase them until their last breath. Once it's cast it can not be canceled. The hive will not stop until there is nothing left. )

Grade 1 - Requires precise chanting and sacrifices. ( Exclusive to Creatures of Darkness from grade 1 - special grade )

Special Grade - Requires massive amount of resentment and sacrifices accumulated through precise rituals and chants. ( Exclusive to Ritualists )

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