List of Characters, Part 3, the Third Wagon
This wagon has five waggoneers, and the summoner
Almeil is the high chancellor of the Lark clan. He is a full 10th level mage with the summon, illusion, regeneration, buff/debuff, mental, and teleportation schools. He is currently taking a leave of absence on a journey to the west with a son and daughter. He is far and away the highest level hero in the caravan. Manuel is his "angel" summoner companion, also known as an eidolon.
Galiel is the driver of the chicken wagon and likes it that way. as he prefers the company of animals to elves. He dreams of becoming a ranger so he can live apart from talking and interacting with people. He isn't looking forward to being part of a human party to raise his level. Humans, on the other hand, may be more quiet.
Blue is Almeil's son; he is a gregarious first level low tier commoner and drives the second passenger wagon, as he likes to stay as near to his twin, Grey, as he can. He has a higher opinion of Star than his sister. He has blue eyes and dark blue, almost black, hair.
Merley is a first level low tier commoner and drives the third wagon. He has gray hair and eyes and is of the Steel clan. If both of them make it to the academy, he will likely join her party.
Rilmorn is the driver of the first wagon; he feels fortunate to be driving Star and the others. He is of very humble origins and was chosen because he is the most even keeled of the youths; as an "old soul," so to speak, he has probably been reborn many times because he kept choosing to stay at first level.
Syran is the driver of the lead guard wagon. He is a second level low tier commoner. He is aggressive, as he is a Star elf. He learned how to use magical devices to zap monsters with the wagon's lighting cannon! He has lovely star-filled blue eyes and the Lark clan's hair. His father was also a Star elf, so he just grew up with his mother like Star did. Most Star elves are heroic; as a low tier commoner, he is aiming for the most coveted hedge class, the super magician. Super magicians gain 125% magic, but only 2 hit points per level. They only take a d3 per die in damage or healing from magic.
Chapter 14
The Calm Before the Storm, Part I
Right before dawn in the third wagon, the boys were getting to watch as the summoner worked through several spells to cast. His magic was not the flashy elemental magic favored by many mages, and right now, he finally realizes how that was a mistake. He would change that if he made it to the next level. Against a horde of low tier dragons, he wasn't going to be very effective for his level. There was simply no reason to lash out in court. He was happy boosting others and getting experience that way. When you had a god of war as your party member, who needed to stand in the front line? They needed him for utility instead.
He could cast six ritual spells, but instead of battlefield spells, he decided to fight like he normally would. He didn't trust himself to be effective on the battlefield, that was never his calling. With his summon school, he summoned Manuel for ten days, costing another 23 fifth level mana. He Cast the buff spell physical perfection from his buff school, granting everyone whose statistics were not already buffed plus two advancements, including the horses. If the worst happened, they'd all die pretty, he reasoned. It cost him 20 fourth level mana with all the modifications and would last for 10 days, or until he lost control by being hit or killed.
Then he cast Regen 3 on everyone for ten days, costing 21 fifth level mana. Every time someone got hit, it would drain his third and then fourth level mana, or ten if someone was killed, until there was no more. Then the healing would stop. He would then suffer mana burn, which would end his other spells unless he dared cancel it first.
He cast invisibility on himself, costing a mere 9 mana at level 2, and it would also last 10 days unless he attacked something directly. Hopefully, he would not take an errant hit, but that would be horrible luck. He just needed to stay far away from the action.
He would save his mind-school spell for the goblins to not notice his concentration spell making them look like woodlings. Finally, his teleportation spell would be on Star; if she were badly hurt or killed, she would be teleported to safety, and they would pick her up later. He wasn't going to tell this to Star, though. That was at the very edge of his powers, costing him 25 fifth level mana for that contingency. After casting the mind and his held concentration spell, he was left with the following mana.
Almeil's magic pool | 1st level | 2nd level | 3rd level | 4th level | 5th level |
maximum | 26 | 56 | 73 | 98 | 100 |
remaining | 26 | 47 | 46 | 63 | 52 |
min/max mana per spell | 1 to 5 | 6 to 10 | 11 to 15 | 16 to 20 | 21 to 25 |
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