The Mad Rat’s Lab

Chapter 5: Ch 4 – The Mad Rat’s Lab


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I already finished working on the stitched, but I still have to look at my own skills. The game says Champions start with three skill points. And I must allocate the first three skill points to one skill of each type: active, triggered and passive.

“I’m still not sure about what triggered skills exactly are.” I look at their list and read a few of them to understand them.

“To resume: triggered skills are skills that are generally very powerful, but need a condition to be fulfilled before they are activated. So they aren’t active skills because you can’t use them when you want, and aren’t passive skills because they aren’t working most of the time. And, all triggered skills without exception, do nothing unless the condition is fulfilled.”

There are some triggered very powerful attacks too. The one I like the most from the ones I’ve read is the ‘Death Burst’. It basically makes creatures explode after being reduced to 0 HP, dealing large amounts of damage in a big area to every unit. There are even multiple Death Burst skills, with different explosion effects and damage types.

“The doubt is now settled. What skills am I going to pick?” I remember that I need a way to obtain bodies of other races. “How should I do it? What are the conditions to capture other faction’s units?” I look at the dungeon menu to find the answer. There is a help button.

Unit Capture

To capture an enemy unit, you need to fulfill two conditions. Once fulfilled, simply use the ‘Capture’ ability exclusive to the Flesh Monstrosities. All units of the faction can use this ability. Bosses and Champions cannot be captured.

Condition 1: The unit must have less than 5% HP or less than 10 HP.

Condition 2: The unit must be stunned, asleep, charmed, or have some other status that prevents them from resisting.

“So, I need a skill to stun, put units to sleep, or something similar.” I search for skills that can produce one of those effects. “Most of them are active skills. Heh, what a surprise! I re~ally didn’t expect it.” I say with sarcasm. “But what surprises me are the triggered skills that can cause stun, sleep, etc. Maybe they are more powerful because they need a condition to be fulfilled. And this one is calling to me. I hear you, don’t worry!”

Shared Voltage (Triggered skill)
If a skill would deal enough electric damage to kill another unit, you leave it at 1 HP instead and the target is stunned for 5 seconds. The prevented damage is then dealt to the closest enemy within 5 meters, if there is one. This damage can also trigger this skill.

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