The Mad Rat’s Lab

Chapter 6: Ch 5 – Not so smart now, aren’t we?


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It’s the next day’s morning, Sunday morning. It’s a nice day, sunny and without clouds. It's a perfect day… to spend locked in my room playing DMA!

I log into the game one more time. “Today I’m doing the first dungeon delving!” I say after finding myself in front of the game’s main menu. Here, I can choose what I want to do. “But I first need to get ready for it.”

I select my one and only dungeon from ‘My dungeons’ list, The Mad Rat’s Lab, and enter it again. It is possible to create extra dungeons after the first one and cp is shared between dungeons. But the game gives you no more free cp. This means you must first save some cp to be able to create more dungeons. I’m not going to create any new dungeons, though. I’m going to stay with a single one. Forever. Until death do us part!

There are two modes to play Dungeon Masters Arena. The first one is called Dungeon Invasions, the PvE version of the game. It is called dungeon delving by us players. It is also the basic mode and what most people like to play. In this game mode, the players build their dungeons, and other players can ‘Invade’ them. By delving other’s dungeons, you obtain resources and cp, which you can use to upgrade your dungeon. The dungeons can be any size, and have as many units as you want. The same goes for the other side, the Campions can be as strong as the player has spent resources to upgrade them. Dungeons are instanced and every player enters an identical separated dungeon instance. “This is what I’m going to do today!”

The second mode is called Dungeon Battles. This is the PvP mode, and as such, has special rules to make the matches as balanced as possible. The match starts by both players invading the other’s dungeon at the same time and the first who destroys the other’s core wins the match. In this mode, every unit has a ‘cp value’, the total cp cost of creating and upgrading the unit, and players strategically use a ‘cp budget’ to deploy their Champion and units in the best way to simultaneously defend and invade the dungeons.

Both modes have single and multiplayer modes, but I’m too low level and don’t have the option to play multiplayer yet. Oh, I forgot! There is a player level! The player level is common for all the dungeons of that player, and leveled by playing any of the two game modes. A little amount of xp is also obtained when other players invade your dungeon in PvE.

 

“My player level is 1. When I start a Dungeon Invasion, I can bring up to a total of 100 cp value of units with me.” These units are for supplementing the Champion’s lacking parts. For example, I currently lack a way to kill units with spells, so without this, I couldn’t do the invasion.

I’m already inside my dungeon and open the templates screen. I add a new stitched subtemplate, called ‘Brainded Follower’. Because, they will follow me all the time. “But I don’t want to repeat the same as yesterday and end up squished in the middle of a mass of flesh and limbs. So I’m first going to make them a little smarter.”

I go to the skill selection and look for the passive skill that increases Intelligence. After finding the skill, I immediately add it to the Follower.

Intelligent (Passive skill)
Increases the unit’s Intelligence stat by 1.

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