Welcome To The Fallout Wasteland

Chapter 2: Chapter 2 Traits


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“I think that’s enough planning for now let me take a look at the screen that’s been in front of my face this whole time.” I look at the gene projection and check over it and it seems to have defaulted to the character I made last night plus there seems to be some additional options to choose from as well, hmm let's see there are options to change everything from my max height to the length/girth of my dong.

 

After a bit more scrolling through the options, I came across something incredibly useful towards the bottom of the selection. 

 

“Oh, and what is this I have traits I can pick from as well, fuck yeah that is actually huge.”

 

“Let’s see what options I can choose from”

 

Traits

 

2 Points Left

 

| Bloody Mess | +10% damage and your enemies die more violently.

 

| Bruiser | Strength is increased by 2 points, but 2 Action Points are lost. The 2 stat points gained by this trait can be used on any special stat, similar to Small Frame and Gifted.

 

| Built to Destroy | All weapons have an increased chance to cause a Critical Hit, but at the cost of more frequent maintenance.

 

| Chem Reliant | This trait will double the character’s chances of getting addicted to any chem, but it also gives them faster recovery from the side effects.

 

| Chem Resistant | The effect duration and addiction chance of chems are halved.

 

| Claustrophobia | When outside you gain +1 to all special stats but when indoors, you suffer -1 to all special stats.

 

| Early Bird | +2 to special stats from 6 am to 12 pm but -1 to special stats from 6 pm to 6 am

 

| Fast Metabolism | This trait adds +2 to your Healing Rate.

 

| Fast Shot | This trait increases fire rate by 20% and reduces AP cost by 20%, but reduces weapon accuracy by 20% for energy weapons and guns with no restriction.

 

| Finesse | Critical Chance is increased by 10% additive.

 

| Four Eyes | +2 Perception when wearing glasses.

 

| Gifted | +1 to all specials but all skills are reduced by 10%.

 

| Good Natured | This trait boosts all social skills by 15% but all combat skills get reduced by 10%.

 

| Heavy Handed | Melee and Unarmed attacks do 20% more damage.

 

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| Hoarder | +25 to carry weight but -1 to all special stats when your total carry weight is below 160 pounds.

 

| Hot Blooded | When your health drops below 50% you deal 15% more damage but you also suffer a -2 perception and agility penalty.

 

| Jinxed | Higher chances that failures are critical for everyone around you.

 

| Kamikaze | +25% attack damage at the cost of having no natural Damage Threshold or Damage Resistance.

 

| Logan’s Loophole | Chems last twice as long and remove the possibility of becoming addicted, but you can’t pass level 30.

 

| Loose Cannon | This trait increases your throw rate of weapons by 30% and reduces your AP cost by 30% as well, but you lose 25% thrown weapon velocity, shortening the distance from which you can hit the target.

 

| Night Person | You get a -1 modifier to both Intelligence and Perception from the hours of 6:01 AM to 6:00 PM. You get a +1 modifier to these statistics from the hours of 6:00 PM to 6:00 AM.

 

| One Hander | This trait gives a -40% chance to hit with two-handed weapons, but +20% to hit with weapons that only require one hand. Affected weapons are Unarmed, Melee, Small Guns and Energy Weapons pistols, and Throwing weapons.

 

| Sex Appeal | This trait improves reaction towards you by members of the opposite sex as well as increases sexual prowess. Also lowers the prices of female merchants goods as well as increases the prices of goods you sell to them within reason.

 

| Skilled | You gain +10% to all skills but you gain 10% less Experience Points.

 

| Small Frame | +1 Agility but reduces carry weight by 25 and increases limb damage by 25%.

 

| Take Another | Let's you take another trait at the cost of 1 special point.

 

| Trigger Discipline | Guns and Energy Weapons have reduced sway, increased V.A.T.S. accuracy, reduced rate of fire, and increased AP cost by 20%.

 

| Wild Wasteland | You will encounter odd events quite frequently.

 

“I have quite a few options to choose from but there are some obvious traits that provide significantly more benefit such as gifted for instance is basically a +7 to special points with a -10% to skills penalty that can be converted to -10% experience points gained with skilled which isn’t bad since that can also be negated with 2 points of intelligence. Okay, that would be 2 points so far plus Take Another would give me the option to get another trait with the trade-off of -1 special point and I can see sex appeal will come in handy quite often since I’ll be going to megaton immediately when I leave the vault to stock up on supplies from Moira Brown and to get that free house.”

 

“Okay with traits out of the way let's go back to customizing what I’ll look like in the future, I will leave the main things unchanged and will set my max height at 6,6 and I’ll leave the dong alone since I know it’s above average along with I’ve never had any complaints.”

 

I give everything a once over and select complete and time resumes. “You’re going to look a lot like your dad.” Though I know that’s not true. “See that Catherine?” “Ohhh…. Very strapping… Ha Ha Ha…” 

 

“It’s a big world out there, son, full of all sorts of people. What about you? What kind of person are you going to be?”

 

“James?” “Catherine!” “James…” “Catherine!” “Something’s…  hah something’s…” “She’s in cardiac arrest. Start compressions! get the baby out of here! Move. Move!” No change there I guess and there isn’t really anything I can do about it since I’m a baby but it would have been pretty nice to have both of them together as my parents.

 

Well, off I go. “One, one thousand. Two, one thousand… Come on!” Feeling kinda tired right about now, so off into the land of dreams I go, and then my vision darkens from not being able to keep my eyes open any longer.

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