As the last remaining raider is running towards the ladder hatch at the back of the roof I chamber a new round and take aim while also waiting for him to reach the ladder hatch so I can get an easier shot off.
When the raider reaches the back of the roof he hurriedly opens the ladder hatch and begins to climb down where I then line up a shot where I believe his head will be in a second and pull the trigger releasing a deafening bang along with a decent size fireball out the end of my Anti-Material Rifle.
One second later I see the raider's head explode in the distance while the rest of his body falls down the hatch into the interior of the building, probably giving the rest of the raiders inside a nice surprise.
I then chambered a new round and waited to see if any raiders would come out of the front door of the building. Several minutes go by before one raider slowly creeps out from the front entrance of the building while also appearing to be very apprehensive to leave the safety of the building and second later I take aim at his chest and pull the trigger one more time ending that unfortunate raider’s life as well a little more than a second later.
“Hmm, I wonder if they’ll send anyone else out after that, well I can spare a few more minutes to wait and see.” I said aloud to no one in particular.
“I think it’s a 50-50 chance, boss.” Hauler replied.
“Well, we’ll see in a few more minutes.” I said lastly.
A few more minutes go by and I see no new raiders coming out so I reload my Anti-Material Rifle with a new magazine and put it away. After putting it away I took hold of Mulcher again and scanned the area a bit to see if there was anything else that could be potentially dangerous nearby before I then gave a signal with mechu-deru to my small army of robots to proceed forward.
A short while later as we’re passing by the building the raiders were in I see a somewhat legible sign on the front of the building that reads Hank’s Electrical Supply and I also sensed through the walls that there were about 11 more of them hiding inside as well so I gave another signal to my group of bots to hold up for a second while I go in to take care of the rest of the raiders.
When all my bots came to a complete stop I set Mulcher to 2,000 rpm to conserve some ammo and spooled its barrels while I proceeded towards the front entrance of the Hank’s Electrical Supply they were in.
Once I entered the building I walked in the direction of the counters the group of raiders were hiding behind in the back of the store. When I got to the point where there was nothing really blocking my way I pointed Mulcher at where the leftmost raider should be behind the counter first and held the trigger while making a left-to-right sweeping motion with it that only lasted a handful of seconds.
*Brrrrrt*
*clink clink clink*
“That was easy.” I thought aloud with a little bit of smoke coming out from the front of the barrels of the gatling gun along with the clinking and clattering of spent cases hitting the ground.
After settling the raider issue I then checked the store to see what sort of materials were here still after all these years and was quite surprised to discover they had quite a lot of stuff still here about 6,000 pounds worth of scrap along with an assortment of different tools that I can either use or turn into even more scrap as well as 2 Dean’s Electronics skill books and lastly 1 Big Book Of Science.
As for the raider loot that survived my Mulcher burst, I had found 3 Chinese Assault Rifles, 2 Combat Shotguns, and 2 .32 Hunting Rifles though they all will need a bit of fixing up as well as some cleaning but that can happen later since I don’t have any more room to take anything else with me since my robots and I are at full capacity as of right now.
So I’ll have to pick up all these resources later probably when I’m coming back from Vault 101 since I still need to make several more trips back and forth to get all of my stuff moved over to the RobCo Facility because there was no feasible way I could get all of it moved over in one go.
A few moments later after going over a few things I decide to give the place another once over before I head out and to see if I can find anything else of interest or value and if I don't I’ll lock the place up and keep on moving towards the RobCo Facility to the south.
I then gave the place one last look over not really discovering anything else of value other than a hidden floor safe that I lock picked really just for the xp, After I had looked everything over I headed outside to my bots where I then had two of the worker bots weld the entrance of the building shut so no scavengers would steal my loot.
A short while later they had the front entrance of the place welded shut real tight so we continued on down the road to the west for a small period of time before we came across the road I wanted to take south. As we headed south I scanned our surroundings occasionally not really noticing much of interest other than some structures in the distance and some small groups of mangy rabid dogs that kept their distance most likely out of fear due to the size of our group.
30 Minutes later
We came into an intersection with a power station a bit out to the southwest along with the massive RobCo Facility and Tenpenny Tower directly to the south but not much else of note other than some rubble and more deteriorating structures in the area.
After scanning the surroundings for a bit I continued on down the road with my small army of robots reaching ever nearer to my desired destination.
10 minutes later
“Hah, we finally arrived.” I said aloud with a bit of excitement in my voice as we entered the parking lot in front of the RobCo Facility.
“That we did boss and we made pretty good time getting here as well.” Hauler replied
“Yeah, we did make pretty good time, didn’t we? Well, let me check my Pip-Boy before we do anything else.” I said lastly before I opened up my Pip-Boy to check my stats as well as spend the level up I got before. Time then began to freeze like usual and a moment later a holographic screen popped up displaying my stats along with a number of dings informing me that I leveled up again and that I received several new quests to work on at a later date.
Well, I’ve gained four skill points, 2 levels, and a bunch of new quests from my relatively short journey here so I would say I’m not doing too bad so far. Moving on from that it’s time to invest my two level-ups and I already know what two perks I want to choose as well as what I want to dump my skill points in.
I then went on to choose Silent Running to make sneaking to the mainframe easier as well as Lessons Learned since it would increase my experience gain by a huge percentage that will increase with each level up I gain in the future.
| Silent Running | Requirements Level 12, Agility 6, Sneak 50: Your running no longer makes sound and vibrations.
| Lessons Learned | Requirements Level 26, Intelligence 6: +1% experience gained per level.
After choosing those two perks I then moved on to skill distribution and dumped my 48 skill points that I earned from two level-ups into repair bringing its total to 204 since that is what I’m going to be doing a lot of in the foreseeable future as I try to get the machinery back up and running. When I finalized the skill distribution it immediately changed the holographic screen again displaying my new stats.
Pip-Boy
Name: Harold Todd Woods
Age: 16
Height: 6,6 /198.12 cm
Body Weight: 295 lbs/133.81 kg
Race: High Human
Level: 26
Experience Points: 1,902/3,950
Total Experience Points Earned: 51,186
Experience Rate: 256%
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Health: 1,230 | Formula: Base of 90 + (Endurance x 30) + (Level# x 20) |
Healing rate: 4.2 Health a minute | Formula: 0.1 x Endurance
Carry Weight: 592.25/3,200 | Formula: 150 + (Strength x 100) |
Critical Chance: 50%
Resistances:
Armor: Body Damage Threshold 27, Armor Damage Threshold 166, Total Damage Threshold 193
Poison: 105% | Formula: (Endurance - 1) x 5 |
Radiation Resistance: 44% | Formula: (Endurance x 2) |
S.P.E.C.I.A.L:
Strength: 27
Perception: 18
Endurance: 22
Charisma: 15
Intelligence: 24
Agility: 19
Luck: 25
Skills:
Barter: 134
Energy Weapons: 136
Explosives: 136
Guns: 145
Lockpick: 129
Medicine: 200
Melee Weapons: 136
Repair: 204
Science: 228
Sneak: 228
Speech: 136
Survival: 128
Unarmed: 136
Skill Points Per Level Up: 24 | Formula: Base of 10 + (Intelligence x 0.5) |
Traits: |Gifted|, |Sex Appeal|, |Skilled|, |Take Another Rank 1|
Perks: |Adamantium Skeleton|, |Adeptus Mechanicus|, |All Seeing|, |Ambidextrous|, |Ammo Depot|, |Bronze Physique|, |Bulletstorm|, |Currency Maker|, |Daddy's Boy Rank 1|, |Educated|, |Energy Weapon Fanatic|, |Explorer|, |Gotta Go Fast|, |Herculean Strength|, |High Human|, |Human Skeleton Key|, |Human Supercomputer|, |Human Weapon|, |Intense Training Rank 6|, |Junk Rounds|, |Language Master|, |Lessons Learned|, |Light Step|, |Living Anatomy|, |Lurking In The Shadows|, |Martial Weapon Master|, |Mechu-deru|, |Medical Genius|, |Meltdown|, |Pack Rat|, |Quick Draw|, |Resource Hoarder|, |Robotics Expert|, |Silent Running|, |Silver Tongue|, |Size Matters Rank 1|, |Stimpak Addict|, |Stonewall|, |Swift Learner|, |The Power Of Atom|, |Walking Treasure Detector|, |Wild Man|
Mutations:
Gear: 10,000x .308 rounds, 200x .50 MG rounds, |12G Laser Pistol|, |AER 18 LMG|, |Anti-Material Rifle|, 10x |Anti-Material Rifle Magazines|, 2x |Combat Knife|, |Exterminator Armor|, |Exterminator Helmet|, |Guillotine|, 100x |Med-x Syringes|, 20x |MFC Grenades|, |Mulcher|, |Mulcher Armored Backpack Magazine|, 100x |RadAway|, 5 |Serrated Spears|, 100x |Stimpaks|, |War Belt|
Loot: 500,000 .308 rounds, 2 .32 Hunting Rifles, 20,000 .50 MG rounds, 100 Anti-Material Rifle Magazines Assortment Of Automated Manufacturing Machines, 2 Big Book Of Science, Black Altyn Helmet, Black Hardened Metal Armor, 10,000 Bottles Of Modified Buffout, 1,000 Food Stuffs, 10,000 Med-x Syringes, 3 Chinese Assault Rifles, 2 Combat Shotguns, 2 Dean's Electronics, 250 MFC Grenade, 20,000 Microfusion Breeder Cells 100,000 Microfusion Cells, 4 Mulcher Armored Backpack Magazines, 10,000 RadAway, 100,000 Stimpaks, 4311 Duct Tape, 27,815 Scrap Electronics, 158,821 Scrap Metal, 6,923 Wonderglue, 728,569 Other Misc. Stuff.
Robots: Hauling Bots 5, 2 Mining Bots, Sentry Bots Gatling Laser Variants 2, Worker Bots 40
Quests: 0 Ready to turn in, Many in progress, 5 Completed
Quests In Progress:
| Save dad | Objectives: Prevent the death of your father James Watson Woods by eliminating Augustus Autumn. Rewards: New Perk? and 5,000 exp.
| Take Over The RobCo Facility | Objectives: Clear out all hostile forces and set up shop. Rewards: Perk RobCo Certified, 5 Science Points, 2,000 exp.
| Undegrounder | Objectives: Clear all metros of hostiles and take control of them. Rewards: Perk Mole People, 20,000 exp.
| Such Wealth | Objectives: Obtain 100,000,000,000 caps worth of assets by any means necessary. Rewards: New Perk?, 1,000,000 exp.
| Take Over Raven Rock | Objectives: Gain full control of the Raven Rock Bunker and eliminate all hostile forces. Rewards: Perk Enclave Secrets 100,000 exp.
| Orbital Weapon Acquisition | Objectives: Find a way to gain access and control over the many orbital weapon platforms across the United States. Rewards: Perk Hand Of God, 25,000 exp.
| To The Void | Objectives: …
| Yer A Wizard …
Other Statistics:
Kill Counter: 523
Animals Killed: 463
Humans Killed: 40
Insects Killed: 20
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