Welcome To The Fallout Wasteland

Chapter 26: Chapter 26 Repairs Completed


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Date 2275 August 23

 

*Yawn*

 

“What time is it Hauler?” I asked as I was just waking up.

 

“About 6:21 AM boss.” Hauler said.

 

“Okay thanks Hauler.” I replied.

 

“No problem boss.” Hauler said lastly.

 

I spent a few more seconds in bed before I got up and started getting ready for the big day I had planned out for myself. Once I was dressed and had taken care of all my hygiene needs I made a huge breakfast since I’ll be on the move for a good portion of the day and I don’t know when I’ll have some time to eat again.

 

Ten minutes later I had all the food ready so I started shoveling the food down as fast as possible since I don’t really have time to waste today. As I was eating I started organizing my thoughts and going over what I had gotten done over these last four days.

 

Hmm, I’ve made some pretty decent progress these last several days that being the complete repair of the ten robot manufacturing machines, the production of an additional 83 worker bots the upgrade of the ten old model sentry bots to my Mk II designs that are now displayed in my Pip-Boy, the conversion of ten assaultrons to power armor compatible assaultrons since there may be more power armor frames at the facility and the production of 90 more gatling laser turrets that are now spread throughout the interior of the facility as well as the exterior along with the other 30 I made.

 

My Pip-Boy also got a new function as well over this period of time. I’m now able to access a new tab labeled as Robots that gives me some information regarding my bots as well as some of their stats though it doesn’t give me their armor values or damage output, unfortunately. But hopefully, that will change in the future. 

 

Though for now, this is what I was able to see in that tab.

 

Robots

 

| Assaultron |

 

Carry Capacity: 200

 

Power: Fusion

 

Value: 7,500

 

Robot Description: A standard RobCo Assaultron fitted with claws and a powerful head laser to make it extremely deadly in close-quarters combat and just as deadly at medium-range engagements once its powerful head laser is charged up. Designed by RobCo Industries.

 

| Power Armor Compatible Assaultron |

 

Carry Capacity: 200

 

Power: Fusion Breeder

 

Value: 10,000

 

Robot Description: A heavily modified slim assaultron with updated programming to be compatible with power armor frames, looks remarkably similar in appearance to T-800 Terminator meshed with an Assaultron. Designed by Harold Todd Woods.

 

| Hauling Bot |

 

Carry Capacity: 4,000

 

Power: Fusion Breeder

 

Value: 10,000

 

Robot Description: A relatively large tracked robot that has a bed for moving materials from point a to point b, it also has an integrated laser turret for dealing with any hostiles that might want to take whatever load it’s transporting. Designed by Harold Todd Woods.

 

| Mining Bot |

 

Carry Capacity: 300

 

Power: Fusion Breeder

 

Value: 6,000

 

Robot Description: A bulky bipedal robot equipped with two manipulator arms with integrated lasers for using tools, moving materials, and lastly for fending off hostiles that may be dwelling underground. Also equipped with an ore and mineral detector for finding veins of resources. Designed by Harold Todd Woods.

 

| Mister Maintenance |

 

Carry Capacity: 150

 

Power: Fusion

 

Value: 2,000

 

Robot Description: A standard mister handy with all arms being manipulators so it can perform its duties with an assortment of tools. Designed by General Atomics International and refined in collaboration with RobCo Industries.

 

| Protectron |

 

Carry Capacity: 250

 

Power: Fusion

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Value: 1,250

 

Robot Description: Standard RobCo protectron can perform basic tasks and provide security with its built-in low-powered laser.

 

| Sentry Bot |

 

Carry Capacity: 1,000

 

Power: Fusion

 

Value: 17,500

 

Robot Description: Standard RobCo sentry bot usually fitted with a combination of a gatling or minigun and missile launcher, should be avoided at all costs due to the amount of armor they have and how much damage they can deal. Designed by RobCo Industries.

 

| Sentry Bot Mk II |

 

Carry Capacity: 2,000

 

Power: Fusion Breeder

 

Value: 40,000

 

Robot Description: A heavily modified black sentry bot with significantly increased armor, two 6 barreled gatling lasers, two shoulder-mounted hive missile launchers, an improved power system that fixes the cooling issue of standard RobCo units, and a multitude of other misc upgrades that improve its various parameters over standard RobCo units. Designed by Harold Todd Woods.

 

| Worker Bot |

 

Carry Capacity: 350

 

Power: Fusion Breeder

 

Value: 3,500

 

Robot Description: A bipedal robot designed with manipulator arms that are similar in appearance to human arms and hands so it can easily use different tools for any job that it’s assigned to. The hands also have integrated lasers that have the equivalent firepower of a standard laser rifle. Also has integrated jets so it can perform work on things that require the robot to be able to reach a certain height though it won’t be able to perform that sort of task if it’s required to lift a large amount of weight at the same time. Designed by Harold Todd Woods.

 

I also decided to make myself a gatling laser as well after I had finished fabricating all the gatling laser turrets and the stats on the weapon were pretty impressive if I do say so myself.

 

| Purge |

 

Damage: 45

 

DPS: 4,500

 

Fire rate: 1,000 - 6,000

 

Capacity: 10,000

 

Capacity Drain Rate:  33.333 - 200 (Drain per second)

 

Regen Rate: 500 (Regen per second)

 

Reload: 0

 

Resistances: Total DT 230, DT 60 Front, DT 170 Rear

 

Weight: 250

 

Ammo Type: Fusion Breeder Reactor

 

Value: 69,500

 

Attachments: Laser Sight, Heavy Weapon Sling

 

Item Description: An extremely heavy huge 6-barreled gatling laser with an armored quick-release fusion breeder reactor backpack for when the reactor is compromised and an armored shield attached towards where the barrels of the weapon start to provide protection to the wearer and the weapon’s main components from damage.

 

Not as strong as my mulcher but I don’t have to worry about ammo at all when using it so only heat is a concern though the six rotating barrels help massively with managing that.

 

When I got done putting my new gatling laser together I decided I might as well put an armored shield on my Mulcher as well, so I did and it only increased its weight by 20 pounds but it gave me an additional 60 DT for where a good portion of my organs are as well as providing a decent increase to the weapon’s durability so not a bad trade-off.

 

Also from completing all these different tasks these last four days along with a bit of working out, I saw an increase in both strength, endurance, and a number of skills. So that was a welcome surprise but I had a feeling it was nearing an increase.

 

After finishing that thought I continued eating my meal while contemplating what project I was gonna assign my worker bots to next.

 

10 Minutes later I had just finished eating so I got up and put my gear on. When I finally had my loadout equipped I headed over to the manufacturing area to use mechu-deru on the newly produced worker bots. Once that was handled I had half of my worker bots start cleaning and repairing this place from top to bottom.

 

The other half I had split between assisting the manufacturing area, converting the power plants down below from fusion to fusion breeder, and getting food production up and running. I also issued a new order for any new worker bots rolling off the production line, were to start scrapping all the ruined cars in the parking lot in front of my facility so I would have ample materials for the production of more bots.

 

I then got a few other things squared away before I had my power armor compatible assaultrons follow me towards the front entrance of the facility with laser rifles and belts of mfc grenades equipped.

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