“Heeeeeello everyooone! Welcome to ‘The Mad Rat’s Show’! Today, I am going to show you how to create a Flesh Monstrosity!” As soon as I enter the game, I start spouting nonsense. But it’s true that today’s the day! The day where I am going to create the first Hybrid!
This is going to be a very expensive creation, I am going to blow most of my accumulated cp in a single unit. “But it's going to be worth it! Or at least I hope so!”
As when I was creating the Stitched, the first thing the game asks is if I want to use a template. “Of course, I’m going to use templates!”
But there’s a difference when it comes to the hybrid templates. For the stitched, the template was used during the creation, to set how I wanted the stitched to look like, and then is also used for the stitched’s skills, AI, placement in the dungeon, etc.
For the hybrids, I can use them in the exact same way too. But there’s an option where you can also unify the skills, AI, etc. of various templates into a single one. What this means is I can create a template that uses High Elf plus Runesmith bodies to create the Hybrid, and another one that uses Mine’ and Scout bodies. And then put both the hybrid types in another template that controls the AI and skills, so that they both do the same and have the same skills. In this way I can easily create units with any of the two original unit combinations, but they are automatically assigned to the skills, AI, etc that I set for the common template.
But for now I’m not going to complicate things that much. I’m only going to create one template called ‘Lab Assistant’ that uses the High Elf and Runesmith bodies.
The second step, after setting the bodies, is deciding on how the hybrid is going to look like. I want them to be impossible to confuse with either a dwarf or an elf, so I come up with a great idea. “I’m going to use the head and body of the elf, and the arms and legs of the dwarf. And for the union type, I’m going to set them all to ‘mechanical’.”
After modifying everything to my taste, I take a look at the result. The Lab Assistant looks like a normal elf, except that it has very short arms and legs. It is quite hilarious, because it looks like an adult with child’s extremities. Except that when you get close you can see they are actually from a grown-up man, with muscles, scars and calluses. And in the joints between the different parts, there’s a metallic union that resembles a little what appears in sci-fi films when a human wears a prosthetic arm or leg. The union isn’t gross as with my previous creations, it simply looks weird.
And of course, the Lab Assistant is wearing a lab coat. What else could it be wearing!? It’s working in a laboratory!
“It looks good! I’m sure I’ll need to spend time with it close by, so I didn’t want it to look gross… These mechanical unions are very clean, it’s a refreshing view!”
You say that the Champion I’m playing as is disgusting? I don’t see my own character unless I use a mirror, and there are none in the dungeon, so who cares? My Champion can be as gross as I want and won’t bother me in any way.
Now that I have the basic setup, I start the Hybrid’s creation. It takes 10 minutes, so I’m going to mess with the template while I wait.
“First thing, upgrade it to level 2. I already spent 330 cp to create it (230 cp from the Runesmith + 100 cp from the High Elf), so the cost of 10 cp to upgrade is irrelevant.” I mutter as I press the level up button. After the level up, the hybrid’s stats look like this.
Lab Assistant (Lv 2) | |||||
HP | 374 (340) | STA | 25 (23) | SOU | 27 (25) |
EP | 264 (240) | MP | 308 (280) | ||
STR | 28 (26) | CON | 35 (32) | AGI | 20 (19) |
SPI | 35 (32) | WIL | 37 (34) | DEX | 41 (38) |
SPD | 6 | INT | 5 | COM | 3 |
Innate skills: Mana Attuned (passive), Stoneskin (passive) |
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